labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
This commit is contained in:
@@ -36,9 +36,9 @@ typedef struct {
|
||||
s16 minCoord[3];
|
||||
s16 maxCoord[3];
|
||||
s16 centerCoord[3];
|
||||
s16 unk12;
|
||||
s16 local_norm; //(distance to furthest vtx relative to model center)
|
||||
s16 count;
|
||||
s16 unk16;
|
||||
s16 global_norm; //(distance to furthest vtx relative to model origin)
|
||||
Vtx vtx_18[];
|
||||
} BKVertexList;
|
||||
|
||||
@@ -167,10 +167,15 @@ typedef struct{
|
||||
//BKModelUnk28_0[]
|
||||
}BKModelUnk28List;
|
||||
|
||||
|
||||
|
||||
typedef struct{
|
||||
u8 pad0[1];
|
||||
//BKModelUnk20_0[]
|
||||
}BKModelUnk2C;
|
||||
s16 frame_size;
|
||||
s16 frame_cnt;
|
||||
f32 frame_rate;
|
||||
}AnimTexture;
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
BKMeshList *meshList_0;
|
||||
@@ -190,10 +195,10 @@ typedef struct{
|
||||
s32 unk20;
|
||||
s32 effects_list_setup_24;
|
||||
s32 unk28;
|
||||
s32 unk2C;
|
||||
s32 animated_texture_list_offset; //AnimTexture[4]
|
||||
}BKModelBin;
|
||||
|
||||
BKVertexList *func_8033A148(BKModelBin *arg0);
|
||||
BKVertexList *model_getVtxList(BKModelBin *arg0);
|
||||
Vtx *vtxList_getVertices(BKVertexList *vtxList);
|
||||
void func_80333D48(BKVertexList *arg0, f32 position[3], f32 rotation[3], f32 scale, f32 arg4[3], BKVertexList *arg5);
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user