labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -721,7 +721,7 @@ segments:
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- [0xFBAE20, c, code_654C0] #DONE
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- [0xFBBDF0, c, code_66490] #DONE
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- [0xFBBFF0, c, vla] #DONE
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- [0xFBC410, c, sla] #DONE
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- [0xFBC410, c, fla] #DONE
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- [0xFBC6F0, c, code_66D90] #DONE
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- [0xFBC910, c, code_66FB0] #DONE
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- [0xFBCDF0, c, gc/bound] #DONE
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@@ -834,7 +834,7 @@ segments:
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- [0x10164E0, c, code_C0B80] #DONE
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- [0x1016650, c, code_C0CF0] #DONE
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- [0x10167C0, c, code_C0E60] #DONE
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- [0x1018580, c, code_C2C20] #DONE
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- [0x1018580, c, animtexturecache] #DONE
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- [0x1018890, c, code_C2F30] #DONE
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- [0x1018B00, c, code_C31A0] #DONE
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- [0x1018D60, c, rand] #DONE
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@@ -1606,7 +1606,7 @@ segments:
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- [0x1048560, .bss, code_BDCC0]
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- [0x1048560, .bss, code_BEF20]
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- [0x1048560, .bss, code_C0E60]
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- [0x1048560, .bss, code_C2C20]
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- [0x1048560, .bss, animtexturecache]
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- [0x1048560, .bss, code_C2F30]
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- [0x1048560, .bss, rand]
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- [0x1048560, .bss, code_C4320]
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