Merge branch 'mr-origin-98'

This commit is contained in:
banjo.decomp
2024-10-19 23:50:51 -05:00
9 changed files with 535 additions and 580 deletions

View File

@@ -328,7 +328,7 @@ enum volatile_flags_e {
VOLATILE_FLAG_74_SANDCASTLE_INFINITE_EGGS,
VOLATILE_FLAG_75_SANDCASTLE_INFINITE_RED_FEATHERS,
VOLATILE_FLAG_76_SANDCASTLE_INFINITE_GOLD_FEATHERS,
VOLATILE_FLAG_77_SANDCASTLE_SET_HEALTH_TO_MAX,
VOLATILE_FLAG_77_SANDCASTLE_SET_HEALTH_TO_MAX, // unused
VOLATILE_FLAG_78_SANDCASTLE_NO_BONUS,
VOLATILE_FLAG_79, // unused
VOLATILE_FLAG_7A, // unused
@@ -1633,7 +1633,7 @@ enum honeycomb_e
HONEYCOMB_14_SM_WATERFALL,
HONEYCOMB_15_SM_UNDERWATER,
HONEYCOMB_16_SM_TREE,
HONEYCOMB_17_SM_COLIWOBBLE,
HONEYCOMB_17_SM_COLLIWOBBLE,
HONEYCOMB_18_SM_QUARRIES
};
@@ -1978,9 +1978,9 @@ enum actor_e
ACTOR_160_BOGGY_1,
ACTOR_163_BAT = 0x163,
ACTOR_164_COLLYWOBBLE_A,
ACTOR_165_BAWL_A,
ACTOR_166_TOPPER_A,
ACTOR_164_COLLYWOBBLE_THE_CAULIFLOWER_A,
ACTOR_165_BAWL_THE_ONION_A,
ACTOR_166_TOPPER_THE_CARROT_A,
ACTOR_167_ATTACK_TUTORIAL,
ACTOR_16E_UNKNOWN = 0x16E,
@@ -2173,8 +2173,8 @@ enum actor_e
ACTOR_36C_25_MUMBO_TOKEN_SIGN,
ACTOR_COLLYWOBBLE_B = 0x36D,
ACTOR_BAWL_B = 0x36E,
ACTOR_TOPPER_B = 0x36F,
ACTOR_BAWL_THE_ONION_B = 0x36E,
ACTOR_TOPPER_THE_CARROT_B = 0x36F,
ACTOR_370_GOLD_FEATHER = 0x370,
ACTOR_374_VACATION_TEXT_TRIGGER = 0x374,
@@ -2219,10 +2219,11 @@ enum actor_e
ACTOR_3AF_GRUNTY_SHADOW = 0x3AF,
ACTOR_3B9_JUMP_TUTORIAL = 0x3B9,
ACTOR_3BA_UNKNOWN,
ACTOR_3BA_UNKNOWN = 0x3BA,
ACTOR_3BF_GRUNTLING_BLUE = 0x3bf,
ACTOR_3B9_JUMP_TUTORIAL = 0x3B9,
ACTOR_3BF_GRUNTLING_BLUE = 0x3BF,
ACTOR_3C0_GRUNTLING_BLACK,
ACTOR_3C1_PURPLE_TEEHEE,
ACTOR_3C2_GIANT_GRAVESTONE,
@@ -2454,15 +2455,15 @@ enum sm_specific_flags {
SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES = 0x1,
SM_SPECIFIC_FLAG_2,
SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED,
SM_SPECIFIC_FLAG_4,
SM_SPECIFIC_FLAG_5,
SM_SPECIFIC_FLAG_4, // if true the claw swipe can be leared
SM_SPECIFIC_FLAG_5, // learned all attack moves
SM_SPECIFIC_FLAG_7 = 0x7,
SM_SPECIFIC_FLAG_7 = 0x7, // cauliflower dead?
SM_SPECIFIC_FLAG_8_ABILITY_HOLD_A_JUMP_HIGHER_UNLOCKED,
SM_SPECIFIC_FLAG_9_ABILITY_FEATHERY_UNLOCKED,
SM_SPECIFIC_FLAG_A,
SM_SPECIFIC_FLAG_C = 0xC,
SM_SPECIFIC_FLAG_C = 0xC, // learned all attack moves
SM_SPECIFIC_FLAG_E = 0xE,
SM_SPECIFIC_FLAG_F,
@@ -2483,7 +2484,6 @@ enum mm_specific_flags {
MM_SPECIFIC_FLAG_A_UNKNOWN
};
enum ttc_specific_flags {
TTC_SPECIFIC_FLAG_0_BLUBBER_UNKNOWN,
TTC_SPECIFIC_FLAG_1_UNKNOWN, // something related to the sand castle
@@ -2517,10 +2517,11 @@ enum item_e
ITEM_6_HOURGLASS,
ITEM_7_SKULL_HOURGLASS,
ITEM_9_PROPELLOR = 0x9,
ITEM_B_XMAS_TREE = 0xb,
ITEM_C_NOTE,
ITEM_C_NOTE = 0xC,
ITEM_D_EGGS,
ITEM_E_JIGGY,
ITEM_F_RED_FEATHER,
@@ -2955,7 +2956,7 @@ enum asset_e
ASSET_225_ANIM_COLLYWOBBLE_UNKNOWN,
ASSET_226_ANIM_BAWL_UNKNOWN,
ASSET_227_ANIM_BAWL_UNKNOWN,
ASSET_228_ANIM_BANJO_SLED = 0x228,
ASSET_228_ANIM_BANJO_SLED,
ASSET_229_ANIM_WHIPCRACK_ATTACK,
ASSET_22A_ANIM_WHIPCRACK_IDLE,
ASSET_22B_ANIM_NABNUT_FAT,
@@ -3538,14 +3539,14 @@ enum asset_e
// 4ea FP Finish Banner
// 4eb FP Start Banner
// 4ec FP Race Rostrum
ASSET_4ED_MODEL_TOPPER = 0x4ed,
ASSET_4ED_MODEL_TOPPER = 0x4ED,
ASSET_4EE_MODEL_COLLYWOBBLE,
ASSET_4EF_MODEL_BAWL,
ASSET_4F0_MODEL_UNKNOWN, // 4f0 Colliwobble Large Stem (Upon Death)
ASSET_4F1_MODEL_UNKNOWN, // 4f1 Colliwobble Small Stem (Upon Death)
ASSET_4F2_MODEL_UNKNOWN, // 4f2 Colliwobble Large Leaf (Upon Death)
ASSET_4F3_MODEL_UNKNOWN, // 4f3 Colliwobble Small Leaf (Upon Death)
ASSET_4F4_MODEL_UNKNOWN, // 4f4 Colliwobble Stem (Upon Death)
ASSET_4F0_MODEL_TOPPER_UNKNOWN,
ASSET_4F1_MODEL_BAWL_OR_COLLIWOBBLE_UNKNOWN,
ASSET_4F2_MODEL_COLLIWOBBLE_LARGE_DEATH,
ASSET_4F3_MODEL_COLLIWOBBLE_SMALL_DEATH,
ASSET_4F4_MODEL_COLLIWOBBLE_STEM_DEATH,
// 4f5 CCW Spring Switch
// 4f6 CCW Summer Switch
// 4f7 CCW Autumn Switch
@@ -4448,12 +4449,12 @@ enum asset_e
ASSET_E11_DIALOG_BOTTLES_BRIDGE_STILL_BROKEN,
ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES,
ASSET_E14_DIALOG_UNKNOWN = 0xE14,
ASSET_E15_DIALOG_UNKNOWN,
ASSET_E16_DIALOG_UNKNOWN,
ASSET_E17_DIALOG_UNKNOWN,
ASSET_E18_DIALOG_UNKNOWN,
ASSET_E19_DIALOG_UNKNOWN,
ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL = 0xE14,
ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL,
ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL,
ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP,
ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL,
ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES,
ASSET_E1A_DIALOG_BOTTLES_UNKNOWN,
ASSET_E1B_DIALOG_BOTTLES_UNKNOWN,
ASSET_E1C_DIALOG_BOTTLES_UNKNOWN,
@@ -4487,7 +4488,7 @@ enum asset_e
ASSET_FAD_DIALOG_UNKNOWN = 0xfad,
ASSET_FBE_DIALOG_CHEATING_ERASE_SAVE_WARNING = 0xfbe,
ASSET_FBE_DIALOG_CHEATING_ERASE_SAVE_WARNING = 0xFBE,
ASSET_FBF_DIALOG_ERASED_SAVE,
ASSET_10A1_DIALOG_BRENTILDA_MEET = 0x10A1,
@@ -5096,11 +5097,10 @@ enum marker_e{
MARKER_124_BOGGY_1 = 0x124,
MARKER_126_UNKNOWN = 0x126,
MARKER_127_BAT = 0x127,
MARKER_128_COLLYWOBBLE_A,
MARKER_129_BAWL_A,
MARKER_12A_TOPPER_A,
MARKER_128_COLLYWOBBLE_THE_CAULIFLOWER_A,
MARKER_129_BAWL_THE_ONION_A,
MARKER_12A_TOPPER_THE_CARROT_A,
MARKER_12B_ATTACK_TUTORIAL,
MARKER_134_UNKNOWN = 0x134,
@@ -5174,14 +5174,13 @@ enum marker_e{
MARKER_1E5_GOLD_FEATHER_COLLECTIBLE = 0x1E5,
MARKER_1E6_TOPPER_B,
MARKER_1E7_BAWL_B,
MARKER_1E8_COLLYWOBBLE_B,
MARKER_1E6_TOPPER_THE_CARROT_B,
MARKER_1E7_BAWL_THE_ONION_B,
MARKER_1E8_COLLYWOBBLE_THE_CAULIFLOWER_B,
MARKER_1E9_MUMBO_COST_SIGN,
MARKER_1EA_GRUNTLING_RED,
MARKER_1ED_JUMP_TUTORIAL = 0x1ED,
MARKER_1F1_GRUNTLING_BLACK = 0x1F1,
MARKER_1F4_TOOTS = 0x1F4,
@@ -5386,5 +5385,4 @@ enum vegetable_e {
VEGETABLE_3_COLLY_WOBBLE
};
#endif

View File

@@ -434,7 +434,7 @@ void func_8032AA58(Actor *, f32);
void func_80324E38(f32, s32);
void timed_playSfx(f32, enum sfx_e, f32, s32);
void timed_setStaticCameraToNode(f32, s32);
void timed_exitStaticCamera(f32);
void timed_exitStaticCamera(f32 time);
int actor_animationIsAt(Actor*, f32);
void rumbleManager_80250E94(f32, f32, f32, f32, f32, f32);

View File

@@ -155,7 +155,7 @@ typedef struct actor_s{
u32 state:6; /* unk10_31*/
u32 unk10_25:7;
u32 unk10_18:6;
u32 unk10_12:4;
u32 unk10_12:4; // number of defeated enemies in SM attack tutorial
u32 unk10_8:1;
u32 unk10_7:1;
u32 unk10_6:2;

View File

@@ -2,249 +2,252 @@
#include "functions.h"
#include "variables.h"
/* extern functions */
void timed_exitStaticCamera(f32);
void func_8028F918(s32);
/* chAttackTutorial - controls bottle teaching moves in spiral */
/* public functions */
void chAttackTutorial_talk(ActorMarker *);
void chAttackTutorial_setState(Actor *this, s32 state);
void chAttackTutorial_update(Actor *);
extern void timed_exitStaticCamera(f32 time);
extern void func_8028F918(s32);
/* .data */
enum chAttackTutorial_state_e {
ATTACK_TUTORIAL_STATE_1_UNKNOWN = 1,
ATTACK_TUTORIAL_STATE_2_UNKNOWN,
ATTACK_TUTORIAL_STATE_3_UNKNOWN,
ATTACK_TUTORIAL_STATE_4_UNKNOWN,
ATTACK_TUTORIAL_STATE_5_UNKNOWN
enum ch_attack_tutorial_states {
CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN = 0x1, // L80387610
CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE, // L803873E0
CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES, // L8038742C
CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED, // L80387454
CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG // L80387680
};
ActorInfo D_8038AC20 = {
static void __chAttackTutorial_showDialogText(ActorMarker *);
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state);
static void __chAttackTutorial_update(Actor *);
/* .data */
ActorInfo gChAttackTutorial = {
MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, NULL,
1, NULL,
chAttackTutorial_update, actor_update_func_80326224, func_80325340,
__chAttackTutorial_update, actor_update_func_80326224, func_80325340,
0, 0, 0.0f, 0
};
/* .code */
void __chAttackTutorial_enemy(ActorMarker *marker, enum actor_e enemy_id) {
Actor *actor = marker_getActor(marker);
static void __chAttackTutorial_spawnEnemyActorForMarker(ActorMarker* marker, enum actor_e enemy_id) {
Actor* actor = marker_getActor(marker);
s32 pad;
Actor *enemy = spawn_child_actor(enemy_id, &actor);
Actor *other = spawn_child_actor(enemy_id, &actor);
actor->unk100 = enemy->marker;
enemy->unk100 = actor->marker;
if (actor->unk10_12 == VEGETABLE_3_COLLY_WOBBLE && actor->unk38_31 == 1) {
enemy->unk38_31 = 1;
}
else {//L803871D4
enemy->unk38_31 = 0;
actor->unk100 = other->marker;
other->unk100 = actor->marker;
if (actor->unk10_12 == 3 && actor->unk38_31 == 1) {
other->unk38_31 = 1;
} else {
other->unk38_31 = 0;
}
enemy->unk10_12 = VEGETABLE_1_TOPPER;
other->unk10_12 = 1;
if (marker);
}
s32 __chAttackTutorial_spawnEnemy(Actor *this, enum vegetable_e vegetable_id) {
volatile enum actor_e enemy_id;
// spawn topper, bawl or collywobble based on already_killed_enemies (actor->unk10_12)
static s32 __chAttackTutorial_spawnEnemyActor(Actor *this, s32 already_killed_enemies) {
volatile enum actor_e sp1C;
s32 tmp_v0;
enemy_id = vegetable_id == VEGETABLE_1_TOPPER ? ACTOR_166_TOPPER_A :
vegetable_id == VEGETABLE_2_BAWL ? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A;
if (already_killed_enemies == 1) {
sp1C = ACTOR_166_TOPPER_THE_CARROT_A;
} else {
sp1C = tmp_v0 = (already_killed_enemies == 2)
? ACTOR_165_BAWL_THE_ONION_A
: ACTOR_164_COLLYWOBBLE_THE_CAULIFLOWER_A;
}
__spawnQueue_add_2(__chAttackTutorial_spawnEnemyActorForMarker, this->marker, sp1C);
__spawnQueue_add_2(__chAttackTutorial_enemy, this->marker, enemy_id);
}
void __chAttackTutorial_learnedTextActions(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
chAttackTutorial_setState(marker_getActor(marker), ATTACK_TUTORIAL_STATE_2_UNKNOWN);
static void __chAttackTutorial_advanceMarkToState2(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
__chAttackTutorial_setState(marker_getActor(marker), CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
}
void __chAttackTutorial_learnedTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
static void __chAttackTutorial_learnAbilityBasedOnDialog(ActorMarker *marker, enum asset_e dialog_id, s32 arg2) {
Actor* actor = marker_getActor(marker);
func_8028F918(0);
switch (text_id) {
case ASSET_E15_DIALOG_UNKNOWN://L803872C8
switch(dialog_id) {
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E17_DIALOG_UNKNOWN://L803872E4
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
}//L803872FC
}
timed_exitStaticCamera(0.0f);
}
void chAttackTutorial_setState(Actor *this, s32 state) {
switch (state) {
case ATTACK_TUTORIAL_STATE_5_UNKNOWN:
if (this->unk10_12 == NULL) {
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state) {
switch (state)
{
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
if (this->unk10_12 == 0) {
ability_unlock(ABILITY_4_CLAW_SWIPE);
gcdialog_showText(ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, __chAttackTutorial_learnedTextActions);
gcdialog_showText(ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, __chAttackTutorial_advanceMarkToState2);
}
else {
gcdialog_showText(this->unk10_12 == VEGETABLE_1_TOPPER ? ASSET_E15_DIALOG_UNKNOWN : ASSET_E17_DIALOG_UNKNOWN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, NULL);
else{
gcdialog_showText(
(this->unk10_12 == VEGETABLE_1_TOPPER) ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP,
0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, NULL
);
}
break;
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L803873E0
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
this->unk38_31 = 0;
__chAttackTutorial_spawnEnemy(this, ++this->unk10_12);
__chAttackTutorial_spawnEnemyActor(this, ++this->unk10_12);
break;
case ATTACK_TUTORIAL_STATE_3_UNKNOWN://L8038742C
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, TRUE);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
case CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES:
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, 1);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
marker_despawn(this->marker);
break;
case ATTACK_TUTORIAL_STATE_4_UNKNOWN://L80387454
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
if (!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)) {
this->unk10_12 = VEGETABLE_3_COLLY_WOBBLE;
case CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED:
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
if (!honeycombscore_get(HONEYCOMB_17_SM_COLLIWOBBLE)) {
this->unk10_12 = 3;
this->unk38_31 = 1;
__chAttackTutorial_spawnEnemy(this, this->unk10_12);
__chAttackTutorial_spawnEnemyActor(this, this->unk10_12);
}
break;
}//L803874A8
}
subaddie_set_state(this, state);
}
int __chAttackTutorial_isEveryAbilitiesUnlocked(void) {
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE) &&
ability_isUnlocked(ABILITY_C_ROLL) &&
ability_isUnlocked(ABILITY_B_RATATAT_RAP);
static bool __chAttackTutorial_areLearnableAbilitiesUnlocked() {
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
&& ability_isUnlocked(ABILITY_C_ROLL)
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
}
void chAttackTutorial_update(Actor *this) {
f32 distance_to_bottles;
Actor *bottles_ptr;
static void __chAttackTutorial_update(Actor *this) {
f32 minimum_distance;
Actor *bottles;
if (!this->initialized) {
bottles_ptr = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &distance_to_bottles);
if (bottles_ptr != NULL) {
this->unk1C_x = bottles_ptr->position_x;
this->unk1C_y = bottles_ptr->position_y;
this->unk1C_z = bottles_ptr->position_z;
}
else {
bottles = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &minimum_distance);
if (bottles != NULL) {
this->unk1C_x = bottles->position_x;
this->unk1C_y = bottles->position_y;
this->unk1C_z = bottles->position_z;
} else {
this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
}
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL) ? VEGETABLE_2_BAWL :
ability_isUnlocked(ABILITY_4_CLAW_SWIPE) ? VEGETABLE_1_TOPPER : NULL;
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL)
? 2
: ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
? 1
: 0;
this->initialized = TRUE;
}
switch (this->state) {
case ATTACK_TUTORIAL_STATE_1_UNKNOWN://L80387610
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4)) {
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_5_UNKNOWN);
}
switch(this->state) {
case CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN:
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4))
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG);
if (__chAttackTutorial_isEveryAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_4_UNKNOWN);
}
if (__chAttackTutorial_areLearnableAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED);
break;
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L80387658
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
chAttackTutorial_talk(this->marker);
__chAttackTutorial_showDialogText(this->marker);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
}
break;
case ATTACK_TUTORIAL_STATE_5_UNKNOWN://L80387680
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
break;
}////L80387680
}
}
void __chAttackTutorial_attackTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
static void __chAttackTutorial_handleDialog(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
switch (text_id) {
case ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN:
func_8028F918(0);
break;
case ASSET_E14_DIALOG_UNKNOWN:
case ASSET_E16_DIALOG_UNKNOWN:
case ASSET_E18_DIALOG_UNKNOWN:
__chAttackTutorial_spawnEnemy(actor, actor->unk10_12);
case ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // WOW...NICE ONE! TRY ANOTHER!
case ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // BULLS-EYE! ONE MORE...
case ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // MMMM...NOT BAD, FEATHER FACE!
__chAttackTutorial_spawnEnemyActor(actor, actor->unk10_12);
break;
case ASSET_E15_DIALOG_UNKNOWN:
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E17_DIALOG_UNKNOWN:
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES:
case ASSET_E19_DIALOG_UNKNOWN:
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_3_UNKNOWN);
case ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES:
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES);
break;
}
timed_exitStaticCamera(0.0f);
}
void chAttackTutorial_talk(ActorMarker *marker) {
s32 text_id;
int try_count;
s32 text_flags = 4;
static void __chAttackTutorial_showDialogText(ActorMarker* marker) {
s32 dialog_text;
bool has_killed_enemy;
s32 dialog_flag = 0x4;
Actor *actor = marker_getActor(marker);
try_count = BOOL(actor->unk38_31);
Actor* actor = marker_getActor(marker);
if (try_count) {
text_flags = 0xE;
has_killed_enemy = actor->unk38_31 ? TRUE : FALSE;
if (has_killed_enemy) {
dialog_flag = 0xE;
}
switch (actor->unk10_12) {
case VEGETABLE_1_TOPPER: //L803877D8
text_id = try_count ? ASSET_E15_DIALOG_UNKNOWN : ASSET_E14_DIALOG_UNKNOWN;
case VEGETABLE_1_TOPPER:
dialog_text = has_killed_enemy ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
case VEGETABLE_2_BAWL: //L803877F4
text_id = try_count ? ASSET_E17_DIALOG_UNKNOWN : ASSET_E16_DIALOG_UNKNOWN;
case VEGETABLE_2_BAWL:
dialog_text = has_killed_enemy ? ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP : ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
case VEGETABLE_3_COLLY_WOBBLE: //L80387810
text_id = try_count ? ASSET_E19_DIALOG_UNKNOWN : ASSET_E18_DIALOG_UNKNOWN;
case VEGETABLE_3_COLLY_WOBBLE:
dialog_text = has_killed_enemy ? ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES : ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
default:
//sp34 = actor->unk38_31;
break;
}//L8038782C
}
if (text_id == ASSET_E19_DIALOG_UNKNOWN) {
if (dialog_text == ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES) {
func_8028F94C(2, actor->unk1C);
}//L80387848
}
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && try_count) {
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && has_killed_enemy) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
text_id = ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES;
}//L80387898
dialog_text = ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES;
}
if (try_count) {
if (has_killed_enemy) {
timed_setStaticCameraToNode(0.0f, 6);
}//L803878B0
}
gcdialog_showText(text_id, text_flags, actor->unk1C, actor->marker, __chAttackTutorial_attackTextCallback, NULL);
gcdialog_showText(dialog_text, dialog_flag, actor->unk1C, actor->marker, __chAttackTutorial_handleDialog, NULL);
actor->unk38_31++;
}

View File

@@ -17,7 +17,7 @@ enum chJumpTutorial_state_e {
JUMP_TUTORIAL_STATE_3_DISAPPEARED
};
ActorInfo D_8038B0B0 = {
ActorInfo gChJumpTutorial = {
MARKER_1ED_JUMP_TUTORIAL, ACTOR_3B9_JUMP_TUTORIAL, NULL,
1, NULL,
chJumpTutorial_update, actor_update_func_80326224, func_80325340,

View File

@@ -40,7 +40,7 @@ ActorAnimationInfo chSmBottlesAnimations[6] = {
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}
};
ActorInfo chBottles = {
ActorInfo gChBottles = {
MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES,
1, chSmBottlesAnimations,
chSmBottles_update, actor_update_func_80326224, func_802D94B4,

View File

@@ -2,102 +2,99 @@
#include "functions.h"
#include "variables.h"
/* extern functions */
f32 mapModel_getFloorY(f32 *);
void spawnQueue_bundle_f32(s32, f32, f32, f32);
void timed_mapSpecificFlags_setTrue(f32, s32);
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
extern f32 mapModel_getFloorY(f32*);
extern void spawnQueue_bundle_f32(s32, f32, f32, f32);
extern void timed_mapSpecificFlags_setTrue(f32 time, enum sm_specific_flags flag);
extern void subaddie_set_state_with_direction(Actor* , s32, f32, s32);
/* typedefs and declarations */
enum chVegetables_state_e {
VEGETABLES_STATE_1_UNKNOWN = 1,
VEGETABLES_STATE_2_UNKNOWN,
VEGETABLES_STATE_3_UNKNOWN,
VEGETABLES_STATE_4_UNKNOWN
enum ch_vegetable_type {
CH_VEGETABLE_1_TOPPER = 0x1,
CH_VEGETABLE_2_BAWL,
CH_VEGETABLE_3_COLLIWOBBLE
};
typedef struct ch_vegetable {
TUPLE(f32, unk0);
s32 vegetable_id;
u32 pad10_31: 19;
u32 unk10_12: 4;
u32 pad10_8: 9;
} ChVeg;
enum ch_vegetables_states {
CH_VEGETABLES_STATE_1_UNKNOWN = 0x1, //L803882B0
CH_VEGETABLES_STATE_2_UNKNOWN, //L803884E4
CH_VEGETABLES_STATE_3_UNKNOWN, //L80388BFC
CH_VEGETABLES_STATE_4_UNKNOWN //L8038839C
};
/* public functions */
Actor *chVegetablesDraw(ActorMarker *, Gfx **, Mtx **, Vtx **);
void chVegetablesUpdate(Actor *);
typedef struct ch_vegatable {
TUPLE(f32, unk0);
enum ch_vegetable_type vegetable_type;
u32 unk10_12;
u32 pad10_31;
u32 pad10_8;
} sChVegetable;
static Actor* __chVegetables_draw(ActorMarker*, Gfx**, Mtx**, Vtx **);
static void __chVegetables_update(Actor*);
/* .data */
ActorAnimationInfo chTopperAnimations[5] = {
{NULL, 0.0f},
static ActorAnimationInfo sChCarrotAnimations[5] = {
{NULL, NULL},
{ASSET_223_ANIM_TOPPER_UNKNOWN, 1000000.0f},
{ASSET_223_ANIM_TOPPER_UNKNOWN, 1.0f},
{ASSET_224_ANIM_TOPPER_UNKNOWN, 0.75f},
{ASSET_223_ANIM_TOPPER_UNKNOWN, 1.0f}
};
ActorInfo D_8038AC78 = {
MARKER_12A_TOPPER_A, ACTOR_166_TOPPER_A, ASSET_4ED_MODEL_TOPPER,
1, chTopperAnimations,
chVegetablesUpdate, actor_update_func_80326224, chVegetablesDraw,
ActorInfo gChVegetablesTopperA = {
MARKER_12A_TOPPER_THE_CARROT_A, ACTOR_166_TOPPER_THE_CARROT_A, ASSET_4ED_MODEL_TOPPER,
1, sChCarrotAnimations, __chVegetables_update, actor_update_func_80326224, __chVegetables_draw,
2000, 0, 1.0f, 0
};
ActorInfo D_8038AC9C = {
MARKER_1E6_TOPPER_B, ACTOR_TOPPER_B, ASSET_4ED_MODEL_TOPPER,
1, chTopperAnimations,
chVegetablesUpdate, actor_update_func_80326224, chVegetablesDraw,
ActorInfo gChVegetablesTopperB = {
MARKER_1E6_TOPPER_THE_CARROT_B, ACTOR_TOPPER_THE_CARROT_B, ASSET_4ED_MODEL_TOPPER,
1, sChCarrotAnimations, __chVegetables_update, actor_update_func_80326224, __chVegetables_draw,
2000, 0, 1.0f, 0
};
ActorAnimationInfo chBawlAnimations[5] = {
{NULL, 0.0f},
static ActorAnimationInfo sChOnionAnimations[5] = {
{NULL, NULL},
{ASSET_226_ANIM_BAWL_UNKNOWN, 1000000.0f},
{ASSET_226_ANIM_BAWL_UNKNOWN, 1.0f},
{ASSET_227_ANIM_BAWL_UNKNOWN, 0.75f},
{ASSET_226_ANIM_BAWL_UNKNOWN, 1.0f}
};
ActorInfo D_8038ACE8 = {
MARKER_129_BAWL_A, ACTOR_165_BAWL_A, ASSET_4EF_MODEL_BAWL,
1, chBawlAnimations,
chVegetablesUpdate, actor_update_func_80326224, chVegetablesDraw,
ActorInfo gChVegetablesBawlA = {
MARKER_129_BAWL_THE_ONION_A, ACTOR_165_BAWL_THE_ONION_A, ASSET_4EF_MODEL_BAWL,
1, sChOnionAnimations, __chVegetables_update, actor_update_func_80326224, __chVegetables_draw,
0, 0, 1.0f, 0
};
ActorInfo D_8038AD0C = {
MARKER_1E7_BAWL_B, ACTOR_BAWL_B, ASSET_4EF_MODEL_BAWL,
1, chBawlAnimations,
chVegetablesUpdate, actor_update_func_80326224, chVegetablesDraw,
ActorInfo gChVegetablesBawlB = {
MARKER_1E7_BAWL_THE_ONION_B, ACTOR_BAWL_THE_ONION_B, ASSET_4EF_MODEL_BAWL,
1, sChOnionAnimations, __chVegetables_update, actor_update_func_80326224, __chVegetables_draw,
0, 0, 1.0f, 0
};
ActorAnimationInfo chCollywobbleAnimations[5] = {
{NULL, 0.0f},
static ActorAnimationInfo sChCauliflowerAnimations[5] = {
{NULL, NULL},
{ASSET_225_ANIM_COLLYWOBBLE_UNKNOWN, 10000000.0f},
{ASSET_225_ANIM_COLLYWOBBLE_UNKNOWN, 1.0f},
{ASSET_225_ANIM_COLLYWOBBLE_UNKNOWN, 10000000.0f},
{ASSET_225_ANIM_COLLYWOBBLE_UNKNOWN, 1.0f}
};
ActorInfo D_8038AD58 = {
MARKER_128_COLLYWOBBLE_A, ACTOR_164_COLLYWOBBLE_A, ASSET_4EE_MODEL_COLLYWOBBLE,
1, chCollywobbleAnimations,
chVegetablesUpdate, actor_update_func_80326224, chVegetablesDraw,
ActorInfo gChVegetablesCollywobbleA = {
MARKER_128_COLLYWOBBLE_THE_CAULIFLOWER_A, ACTOR_164_COLLYWOBBLE_THE_CAULIFLOWER_A, ASSET_4EE_MODEL_COLLYWOBBLE,
1, sChCauliflowerAnimations, __chVegetables_update, actor_update_func_80326224, __chVegetables_draw,
0, 0, 2.0f, 0
};
ActorInfo D_8038AD7C = {
MARKER_1E8_COLLYWOBBLE_B, ACTOR_COLLYWOBBLE_B, ASSET_4EE_MODEL_COLLYWOBBLE,
1, chCollywobbleAnimations,
chVegetablesUpdate, actor_update_func_80326224, chVegetablesDraw,
ActorInfo gChVegetablesCollywobbleB = {
MARKER_1E8_COLLYWOBBLE_THE_CAULIFLOWER_B, ACTOR_COLLYWOBBLE_B, ASSET_4EE_MODEL_COLLYWOBBLE,
1, sChCauliflowerAnimations, __chVegetables_update, actor_update_func_80326224, __chVegetables_draw,
0, 0, 2.0f, 0
};
s32 D_8038ADA0[3] = {0xFF, 0xFF, 0xFF};
static s32 sChVegetablesParticleRGB[3] = {0xFF, 0xFF, 0xFF};
ParticleScaleAndLifetimeRanges D_8038ADAC = {
static ParticleScaleAndLifetimeRanges sD_8038ADAC = {
{0.1f, 0.5f},
{1.5f, 3.0f},
{0.0f, 0.01f},
@@ -105,12 +102,12 @@ ParticleScaleAndLifetimeRanges D_8038ADAC = {
0.0f, 0.01f,
};
ParticleSettingsVelocityPosition D_8038ADD4 = {
static ParticleSettingsVelocityPosition sD_8038ADD4 = {
{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}},
{{-40.0f, -40.0f, -40.0f}, {40.0f, 40.0f, 40.0f}}
{{-40.0f, -40.0f, -40.0f}, {40.0f, 40.0f, 40.0f}}
};
ParticleScaleAndLifetimeRanges D_8038AE04 = {
static ParticleScaleAndLifetimeRanges sD_8038AE04 = {
{0.5f, 0.75f},
{0.4f, 0.6f},
{0.0f, 0.01f},
@@ -118,13 +115,13 @@ ParticleScaleAndLifetimeRanges D_8038AE04 = {
0.0f, 0.2f
};
ParticleSettingsVelocityAccelerationPosition D_8038AE2C = {
{{-100.0f, 200.0f, -100.0f}, {100.0f, 400.0f, 100.0f}},
{{0.0f, -600.0f, 0.0f}, {0.0f, -600.0f, 0.0f}},
{{-80.0f, -80.0f, -80.0f}, {80.0f, 80.0f, 80.0f}}
static ParticleSettingsVelocityAccelerationPosition sD_8038AE2C = {
{{-100.0f, 200.0f, -100.0f}, {100.0f, 400.0f, 100.0f}},
{{0.0f, -600.0f, 0.0f}, {0.0f, -600.0f, 0.0f}},
{{-80.0f, -80.0f, -80.0f}, {80.0f, 80.0f, 80.0f}}
};
ParticleScaleAndLifetimeRanges D_8038AE74 = {
static ParticleScaleAndLifetimeRanges sD_8038AE74 = {
{1.0f, 1.0f},
{1.0f, 1.0f},
{0.0f, 0.01f},
@@ -132,13 +129,13 @@ ParticleScaleAndLifetimeRanges D_8038AE74 = {
0.0f, 0.5f
};
ParticleSettingsVelocityAccelerationPosition D_8038AE9C = {
{{-100.0f, 400.0f, -100.0f}, {100.0f, 600.0f, 100.0f}},
{{0.0f, -600.0f, 0.0f}, {0.0f, -600.0f, 0.0f}},
{{-20.0f, -20.0f, -20.0f}, {20.0f, 20.0f, 20.0f}}
static ParticleSettingsVelocityAccelerationPosition sD_8038AE9C = {
{{-100.0f, 400.0f, -100.0f}, {100.0f, 600.0f, 100.0f}},
{{0.0f, -600.0f, 0.0f}, {0.0f, -600.0f, 0.0f}},
{{-20.0f, -20.0f, -20.0f}, {20.0f, 20.0f, 20.0f}}
};
ParticleScaleAndLifetimeRanges D_8038AEE4 = {
static ParticleScaleAndLifetimeRanges sD_8038AEE4 = {
{0.6f, 0.8f},
{0.5f, 0.7f},
{0.0f, 0.01f},
@@ -146,118 +143,111 @@ ParticleScaleAndLifetimeRanges D_8038AEE4 = {
0.0f, 0.5f
};
ParticleSettingsVelocityAccelerationPosition D_8038AF0C = {
{{-200.0f, 200.0f, -200.0f}, {200.0f, 600.0f, 200.0f}},
{{ 0.0f, -900.0f, 0.0f}, { 0.0f, -900.0f, 0.0f}},
{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}},
static ParticleSettingsVelocityAccelerationPosition sD_8038AF0C = {
{{-200.0f, 200.0f, -200.0f}, {200.0f, 600.0f, 200.0f}},
{{0.0f, -900.0f, 0.0f}, {0.0f, -900.0f, 0.0f}},
{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}},
};
/* .code */
void __chVegetables_emitDust(ParticleEmitter *pCtrl, f32 *pos, s32 n) {
s32 sp24[3] = D_8038ADA0;
particleEmitter_setRGB(pCtrl, sp24);
particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
particleEmitter_setStartingFrameRange(pCtrl, 0, 7);
particleEmitter_setPosition(pCtrl, pos);
particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038ADAC);
particleEmitter_setPositionAndVelocityRanges(pCtrl, &D_8038ADD4);
particleEmitter_emitN(pCtrl, n);
static void __chVegetables_setSpriteDustParticles(ParticleEmitter *emitter, f32 *position, s32 emit_count) {
s32 sp24[3] = sChVegetablesParticleRGB;
particleEmitter_setRGB(emitter, sp24);
particleEmitter_setSprite(emitter, ASSET_700_SPRITE_DUST);
particleEmitter_setStartingFrameRange(emitter, 0, 7);
particleEmitter_setPosition(emitter, position);
particleEmitter_setScaleAndLifetimeRanges(emitter, &sD_8038ADAC);
particleEmitter_setPositionAndVelocityRanges(emitter, &sD_8038ADD4);
particleEmitter_emitN(emitter, emit_count);
}
void func_803879B8(ParticleEmitter *pCtrl, f32 *pos, s32 n, enum asset_e model_id) {
particleEmitter_func_802EF9F8(pCtrl, 0.6f);
particleEmitter_func_802EFA18(pCtrl, 2);
particleEmitter_setModel(pCtrl, model_id);
particleEmitter_setPosition(pCtrl, pos);
particleEmitter_setDrawMode(pCtrl, 2);
particleEmitter_setAngularVelocityRange(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038AE04);
particleEmitter_setVelocityAccelerationAndPositionRanges(pCtrl, &D_8038AE2C);
particleEmitter_emitN(pCtrl, n);
static void __chVegetables_setParticlesForModel(ParticleEmitter *emitter, f32 *position, s32 emit_count, enum asset_e model_id) {
particleEmitter_func_802EF9F8(emitter, 0.6f);
particleEmitter_func_802EFA18(emitter, 2);
particleEmitter_setModel(emitter, model_id);
particleEmitter_setPosition(emitter, position);
particleEmitter_setDrawMode(emitter, 2);
particleEmitter_setAngularVelocityRange(emitter, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
particleEmitter_setScaleAndLifetimeRanges(emitter, &sD_8038AE04);
particleEmitter_setVelocityAccelerationAndPositionRanges(emitter, &sD_8038AE2C);
particleEmitter_emitN(emitter, emit_count);
}
void func_80387A80(ParticleEmitter *pCtrl, f32 *pos, s32 n, enum asset_e model_id) {
particleEmitter_func_802EF9F8(pCtrl, 0.6f);
particleEmitter_func_802EFA18(pCtrl, 3);
particleEmitter_setModel(pCtrl, model_id);
particleEmitter_setPosition(pCtrl, pos);
particleEmitter_setDrawMode(pCtrl, 2);
particleEmitter_setAngularVelocityRange(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038AE74);
particleEmitter_setVelocityAccelerationAndPositionRanges(pCtrl, &D_8038AE9C);
particleEmitter_emitN(pCtrl, n);
static void __chVegetables_setParticlesForModel2(ParticleEmitter *emitter, f32 *position, s32 emit_count, enum asset_e model_id) {
particleEmitter_func_802EF9F8(emitter, 0.6f);
particleEmitter_func_802EFA18(emitter, 3);
particleEmitter_setModel(emitter, model_id);
particleEmitter_setPosition(emitter, position);
particleEmitter_setDrawMode(emitter, 2);
particleEmitter_setAngularVelocityRange(emitter, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
particleEmitter_setScaleAndLifetimeRanges(emitter, &sD_8038AE74);
particleEmitter_setVelocityAccelerationAndPositionRanges(emitter, &sD_8038AE9C);
particleEmitter_emitN(emitter, emit_count);
}
void func_80387B48(ParticleEmitter *pCtrl, f32 pos[3], s32 n, enum asset_e model_id) {
particleEmitter_func_802EF9F8(pCtrl, 0.7f);
particleEmitter_func_802EFA18(pCtrl, 4);
particleEmitter_setModel(pCtrl, model_id);
particleEmitter_setPosition(pCtrl, pos);
particleEmitter_setDrawMode(pCtrl, 2);
particleEmitter_setAngularVelocityRange(pCtrl, 150.0f, -300.0f, -300.0f, 300.0f, 300.0f, -150.0f);
particleEmitter_setSfx(pCtrl, SFX_1F_HITTING_AN_ENEMY_3, 8000);
particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038AEE4);
particleEmitter_setVelocityAccelerationAndPositionRanges(pCtrl, &D_8038AF0C);
particleEmitter_emitN(pCtrl, n);
static void __chVegetables_setParticlesForHittingEnemyModel(ParticleEmitter *emitter, f32 position[3], s32 emit_count, enum asset_e model_id) {
particleEmitter_func_802EF9F8(emitter, 0.7f);
particleEmitter_func_802EFA18(emitter, 4);
particleEmitter_setModel(emitter, model_id);
particleEmitter_setPosition(emitter, position);
particleEmitter_setDrawMode(emitter, 2);
particleEmitter_setAngularVelocityRange(emitter, 150.0f, -300.0f, -300.0f, 300.0f, 300.0f, -150.0f);
particleEmitter_setSfx(emitter, SFX_1F_HITTING_AN_ENEMY_3, 8000);
particleEmitter_setScaleAndLifetimeRanges(emitter, &sD_8038AEE4);
particleEmitter_setVelocityAccelerationAndPositionRanges(emitter, &sD_8038AF0C);
particleEmitter_emitN(emitter, emit_count);
}
void __chVegetables_dieActor(Actor *this) {
ChVeg *local = (ChVeg *) &this->local;
f32 pos[3];
static void __chVegetables_vegetableDeathParticles(Actor* this) {
sChVegetable* local = (sChVegetable*)&this->local;
f32 particles_position[3];
FUNC_8030E8B4(SFX_111_WHIPCRACK_DEATH, 1.0f, 32000, this->position, 1000, 2000);
if (local->vegetable_id == VEGETABLE_3_COLLY_WOBBLE) {
pos[0] = this->position_x;
pos[1] = this->position_y;
pos[2] = this->position_z;
pos[1] += 50.0f;
func_80387B48(partEmitMgr_newEmitter(12), pos, 0xC, ASSET_4F4_MODEL_UNKNOWN);
func_803879B8(partEmitMgr_newEmitter(4), pos, 0x4, ASSET_4F2_MODEL_UNKNOWN);
func_803879B8(partEmitMgr_newEmitter(4), pos, 0x4, ASSET_4F3_MODEL_UNKNOWN);
pos[1] += 50.0f;
__chVegetables_emitDust(partEmitMgr_newEmitter(8), pos, 8);
}//L80387D18
if (local->vegetable_type == CH_VEGETABLE_3_COLLIWOBBLE) {
particles_position[0] = this->position_x;
particles_position[1] = this->position_y;
particles_position[2] = this->position_z;
particles_position[1] += 50.0f;
__chVegetables_setParticlesForHittingEnemyModel(partEmitMgr_newEmitter(0xC), particles_position, 0xC, ASSET_4F4_MODEL_COLLIWOBBLE_STEM_DEATH);
__chVegetables_setParticlesForModel(partEmitMgr_newEmitter(4), particles_position, 0x4, ASSET_4F2_MODEL_COLLIWOBBLE_LARGE_DEATH);
__chVegetables_setParticlesForModel(partEmitMgr_newEmitter(4), particles_position, 0x4, ASSET_4F3_MODEL_COLLIWOBBLE_SMALL_DEATH);
particles_position[1] += 50.0f;
__chVegetables_setSpriteDustParticles(partEmitMgr_newEmitter(8), particles_position, 8);
}
if (this->unk38_31) {
this->position_y += 100.0f;
func_802CA1CC(HONEYCOMB_17_SM_COLIWOBBLE);
func_802CA1CC(HONEYCOMB_17_SM_COLLIWOBBLE);
__spawnQueue_add_4((GenFunction_4) spawnQueue_bundle_f32, BUNDLE_1F_SM_EMPTY_HONEYCOMB, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
}//L80387D64
}
timed_mapSpecificFlags_setTrue(1.5f, SM_SPECIFIC_FLAG_7);
actor_collisionOff(this);
if (local->vegetable_id != VEGETABLE_3_COLLY_WOBBLE) {
subaddie_set_state_with_direction(this, VEGETABLES_STATE_3_UNKNOWN, 0.0f, 1);
if (local->vegetable_type != CH_VEGETABLE_3_COLLIWOBBLE) {
subaddie_set_state_with_direction(this, CH_VEGETABLES_STATE_3_UNKNOWN, 0.0f, 1);
actor_playAnimationOnce(this);
}
else {
} else {
marker_despawn(this->marker);
}
}
void __chVegetables_die(ActorMarker *marker, ActorMarker *other_marker) {
__chVegetables_dieActor(marker_getActor(marker));
static void __chVegetables_vegetableMarkerDeathParticles(ActorMarker* marker, ActorMarker* other_marker) {
__chVegetables_vegetableDeathParticles(marker_getActor(marker));
}
Actor *chVegetablesDraw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3) {
Actor *actor = marker_getActor(marker);
static Actor* __chVegetables_draw(ActorMarker* marker, Gfx **gdl, Mtx **mptr, Vtx **arg3) {
Actor* actor = marker_getActor(marker);
if (actor->has_met_before) {
if (actor->has_met_before)
func_8033A470(3, 7);
}
else {
else
func_8033A45C(3, 0);
}
return actor_draw(marker, gdl, mptr, arg3);
}
void func_80387E64(Actor *this) {
ChVeg *local = (ChVeg *) &this->local;
static void __chVegetables_moveVegetable(Actor* this) {
sChVegetable* local = (sChVegetable*)&this->local;
this->unk1C_x = randf2(-50.0f, 50.0f);
this->unk1C_y = randf2(-50.0f, 50.0f);
@@ -268,293 +258,257 @@ void func_80387E64(Actor *this) {
this->unk1C_z = local->unk0_z + this->unk1C_z;
}
void func_80387F00(Actor *this) {
ChVeg *local = (ChVeg *) &this->local;
this->position_y += mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) ? 120.0 : 180.0;
static void __chVegetables_elevateAndMoveVegetable(Actor* this) {
sChVegetable* local = (sChVegetable*)&this->local;
this->position_y += (
mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) ||
volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)
) ? 120.0 : 180.0;
local->unk0_x = this->position_x;
local->unk0_y = this->position_y;
local->unk0_z = this->position_z;
this->velocity_x = 0.0f;
this->velocity_y = 0.0f;
this->velocity_z = 0.0f;
func_80387E64(this);
__chVegetables_moveVegetable(this);
}
int func_80387FA8(Actor *this, ChVeg *local, s32 yaw, s32 arg3) {
// determine some kind of position logic
static bool __chVegetables_func_80387FA8(Actor* this, sChVegetable* local, s32 yaw, s32 arg3) {
f32 sp24[3];
f32 sp18[3];
sp18[0] = arg3;
sp18[1] = 0.0f;
sp18[2] = 0.0f;
ml_vec3f_yaw_rotate_copy(sp18, sp18, yaw - 90.0);
sp24[0] = sp18[0] + local->unk0_x;
sp24[1] = sp18[1] + local->unk0_y;
sp24[2] = sp18[2] + local->unk0_z;
if (func_80307258(sp24, this->unk10_25 - 1, this->unk10_18 - 1) == -1) {
return 0;
}
else {
return 1;
}
if (func_80307258(sp24, this->unk10_25 - 1, this->unk10_18 - 1) == -1)
return FALSE;
else
return TRUE;
}
void chVegetablesUpdate(Actor *this) {
static void __chVegetables_update(Actor* this) {
f32 temp_velZ;
f32 temp_velX;
f32 temp_f0;
f32 tick;
f32 sp78;
f32 sp6C[3];
f32 sp60[3];
f32 position[3];
ChVeg *local = (ChVeg *) &this->local; //sp38
f32 unused;
f32 sp54[3];
sChVegetable* local = (sChVegetable*)&this->local; //sp38
f32 sp30;
if (!this->initialized) {
switch (this->marker->id) {
switch(this->marker->id) {
default:
local->vegetable_id = VEGETABLE_3_COLLY_WOBBLE; //cauliflower
local->vegetable_type = CH_VEGETABLE_3_COLLIWOBBLE;
break;
case MARKER_12A_TOPPER_A: //L803880F0
case MARKER_1E6_TOPPER_B: //L803880F0
local->vegetable_id = VEGETABLE_1_TOPPER; //carrot
case MARKER_12A_TOPPER_THE_CARROT_A:
case MARKER_1E6_TOPPER_THE_CARROT_B:
local->vegetable_type = CH_VEGETABLE_1_TOPPER;
break;
case MARKER_129_BAWL_A: //L80388100
case MARKER_1E7_BAWL_B: //L80388100
local->vegetable_id = VEGETABLE_2_BAWL; //onion
case MARKER_129_BAWL_THE_ONION_A:
case MARKER_1E7_BAWL_THE_ONION_B:
local->vegetable_type = CH_VEGETABLE_2_BAWL;
break;
}
actor_collisionOff(this);
marker_setCollisionScripts(this->marker, NULL, NULL, __chVegetables_die);
marker_setCollisionScripts(this->marker, NULL, NULL, __chVegetables_vegetableMarkerDeathParticles);
this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
this->position_y -= 200.f;
do {//L80388154
// set temp_velX/Z to > 5
do{
temp_velX = randf2(-10.0f, 10.0f);
temp_f0 = 0.0f <= temp_velX ? temp_velX : -temp_velX;
temp_f0 = (0.0f <= temp_velX) ? temp_velX : -temp_velX;
} while (temp_f0 < 5.0);
do {//L803881AC
do{
temp_velZ = randf2(-10.0f, 10.0f);
temp_f0 = 0.0f <= temp_velZ ? temp_velZ : -temp_velZ;
} while (temp_f0 < 5.0);
temp_f0 = (0.0f <= temp_velZ) ? temp_velZ : -temp_velZ;
} while(temp_f0 < 5.0);
this->velocity_x = temp_velX;
this->velocity_y = local->vegetable_id == VEGETABLE_3_COLLY_WOBBLE ? 90.0f : 70.0f;
this->velocity_y = (local->vegetable_type == CH_VEGETABLE_3_COLLIWOBBLE) ? 90.0f : 70.0f;
this->velocity_z = temp_velZ;
this->has_met_before = TRUE;
this->unk138_23 = 0;
this->unk38_0 = 0;
this->initialized = TRUE;
this->scale = 0.5;
}//L80388278
}
switch (this->state) {
case VEGETABLES_STATE_1_UNKNOWN: //L803882B0
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || volatileFlag_get(
VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) || this->unk10_12) {//L803882E4
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) { //L8038830C
this->unk1C_y += local->vegetable_id == VEGETABLE_3_COLLY_WOBBLE ? 120.0 : 0.0;
}
else {//L80388350
this->unk1C_y += local->vegetable_id == VEGETABLE_3_COLLY_WOBBLE ? 270.0 : 85.0;
}
//L80388384
subaddie_set_state(this, VEGETABLES_STATE_4_UNKNOWN);
switch (this->state)
{
case CH_VEGETABLES_STATE_1_UNKNOWN:
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) || this->unk10_12) {
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
this->unk1C_y += (local->vegetable_type == CH_VEGETABLE_3_COLLIWOBBLE) ? 120.0 : 0.0;
} else {
this->unk1C_y += (local->vegetable_type == CH_VEGETABLE_3_COLLIWOBBLE) ? 270.0 : 85.0;
}
break;
subaddie_set_state(this, CH_VEGETABLES_STATE_4_UNKNOWN);
}
break;
case CH_VEGETABLES_STATE_4_UNKNOWN:
this->position_x = this->velocity_x + this->position_x;
this->position_y = this->velocity_y + this->position_y;
this->position_z = this->velocity_z + this->position_z;
this->velocity_y -= 5.0f;
this->scale = MIN(this->scale + 0.05, 1.0);
if (this->velocity_y < 0.0f && this->position_y < this->unk1C_y) {
this->position_y = mapModel_getFloorY(this->position);
if (local->vegetable_type == CH_VEGETABLE_3_COLLIWOBBLE)
__chVegetables_elevateAndMoveVegetable(this);
case VEGETABLES_STATE_4_UNKNOWN: //L8038839C
this->position_x = this->velocity_x + this->position_x;
this->position_y = this->velocity_y + this->position_y;
this->position_z = this->velocity_z + this->position_z;
actor_collisionOn(this);
subaddie_set_state(this, CH_VEGETABLES_STATE_2_UNKNOWN);
}
this->velocity_y -= 5.0f;
this->scale = MIN(this->scale + 0.05, 1.0);
if (this->velocity_y < 0.0f && this->position_y < this->unk1C_y) {
this->position_y = mapModel_getFloorY(this->position);
if (local->vegetable_id == VEGETABLE_3_COLLY_WOBBLE) {
func_80387F00(this);
}
actor_collisionOn(this);
subaddie_set_state(this, VEGETABLES_STATE_2_UNKNOWN);
}//L80388494
if (!this->unk138_23) {
if (0.0f < this->position_y) {
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1000, 2000);
this->unk138_23 = 1;
this->scale = 1.0f;
}
if (!this->unk138_23) {
if (0.0f < this->position_y) {
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1000, 2000);
this->unk138_23 = 1;
this->scale = 1.0f;
}
break;
}
case VEGETABLES_STATE_2_UNKNOWN: //L803884E4
if (this->unk38_0) {
if (func_80329480(this)) {
this->unk38_0 = 0;
}
break;
case CH_VEGETABLES_STATE_2_UNKNOWN:
if (this->unk38_0) {
if (func_80329480(this)) {
this->unk38_0 = 0;
}
else {//L80388520
if (local->vegetable_id == VEGETABLE_1_TOPPER) {
this->actor_specific_1_f = 3.0f;
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {//L80388554
if (!func_80329030(this, 0) && func_80329480(this)) {
func_80328CEC(this, (s32) this->yaw, 0x78, 0xb4);
this->unk38_0 = 1;
}//L803885A0
if (func_803292E0(this)) {
this->yaw_ideal = func_80329784(this);
}//L803885CC
else if (randf() < 0.02) {
func_80328CEC(this, (s32) this->yaw, 0x1E, 0x5A);
}//L80388B68
}
else {//L80388618
this->yaw_ideal = func_80329784(this);
}
}
else if (local->vegetable_id == VEGETABLE_2_BAWL) {//L80388634
this->actor_specific_1_f = 4.0f;
} else {
if (local->vegetable_type == CH_VEGETABLE_1_TOPPER) {
this->actor_specific_1_f = 3.0f;
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {//L80388554
if (!func_80329030(this, 0) && func_80329480(this)) {
func_80328CEC(this, (s32) this->yaw, 0x78, 0xB4);
func_80328CEC(this, (s32)this->yaw, 0x78, 0xb4);
this->unk38_0 = 1;
}//L80388698
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) && func_803292E0(
this))) {
this->yaw_ideal = func_80329784(this);
}//L803886E4
else if (randf() < 0.02) {//D_8038B1D0){
func_80328CEC(this, (s32) this->yaw, 0x1E, 0x5A);
}
}
else {//L80388730
tick = time_getDelta();
sp6C[0] = this->unk1C_x - this->position_x;
sp6C[1] = this->unk1C_y - this->position_y;
sp6C[2] = this->unk1C_z - this->position_z;
if (LENGTH_VEC3F(sp6C) < 40.0f) {
ml_vec3f_set_length(sp6C, 400.0f);
if (func_803292E0(this)) {
this->yaw_ideal = func_80329784(this);
}
else {
ml_vec3f_set_length(sp6C, 100.0f);
}
this->position_x += this->velocity_x * tick + sp6C[0] * tick * tick;
this->position_y += this->velocity_y * tick + sp6C[1] * tick * tick;
this->position_z += this->velocity_z * tick + sp6C[2] * tick * tick;
this->velocity_x += sp6C[0] * tick;
this->velocity_y += sp6C[1] * tick;
this->velocity_z += sp6C[2] * tick;
if (gu_sqrtf(SQ(this->velocity_z) + (SQ(this->velocity_x) + SQ(this->velocity_y))) > 50.0f) {
ml_vec3f_set_length(this->velocity, 50.0f);
}
if (ml_vec3f_distance(this->position, this->unk1C) < 20.0f) {
func_80387E64(this);
}
this->actor_specific_1_f = 5.0f;
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))) { //L8038892C
if (!func_80387FA8(this, local, (s32) this->yaw, (s32) this->actor_specific_1_f)) {
if (func_80329480(this)) {
func_80328CEC(this, (s32) this->yaw, 0x78, 0xb4);
this->unk38_0 = 1;
}//L80388994
}
else { //L803889A0
this->position_x -= local->unk0_x;
this->position_y -= local->unk0_y;
this->position_z -= local->unk0_z;
this->unk1C_x -= local->unk0_x;
this->unk1C_y -= local->unk0_y;
this->unk1C_z -= local->unk0_z;
TUPLE_ASSIGN(sp60, this->actor_specific_1_f, 0.0f, 0.0f)
ml_vec3f_yaw_rotate_copy(sp60, sp60, this->yaw - 90.0);
local->unk0_x = sp60[0] + local->unk0_x;
local->unk0_y = sp60[1] + local->unk0_y;
local->unk0_z = sp60[2] + local->unk0_z;
this->position_x = local->unk0_x + this->position_x;
this->position_y = local->unk0_y + this->position_y;
this->position_z = local->unk0_z + this->position_z;
this->unk1C_x = local->unk0_x + this->unk1C_x;
this->unk1C_y = local->unk0_y + this->unk1C_y;
this->unk1C_z = local->unk0_z + this->unk1C_z;
}//L80388AD8
if (func_803292E0(this)) {
this->yaw_ideal = func_80329784(this);
}//L80388B04
else if (randf() < 0.01) {
func_80328CEC(this, (s32) this->yaw, 0x1e, 0x5A);
if (randf() < 0.02) {
func_80328CEC(this, (s32)this->yaw, 0x1E, 0x5A);
}
}
else { //L80388B50
}
else {
this->yaw_ideal = func_80329784(this);
}
}
else if (local->vegetable_type == CH_VEGETABLE_2_BAWL) {
this->actor_specific_1_f = 4.0f;
if (!func_80329030(this, 0) && func_80329480(this)) {
func_80328CEC(this, (s32)this->yaw, 0x78, 0xB4);
this->unk38_0 = 1;
}
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) && func_803292E0(this))) {
this->yaw_ideal = func_80329784(this);
} else {
if (randf() < 0.02) {
func_80328CEC(this, (s32)this->yaw, 0x1E, 0x5A);
}
}
} else {
sp78 = time_getDelta();
sp6C[0] = this->unk1C_x - this->position_x;
sp6C[1] = this->unk1C_y - this->position_y;
sp6C[2] = this->unk1C_z - this->position_z;
if (LENGTH_VEC3F(sp6C) < 40.0f) {
ml_vec3f_set_length(sp6C, 400.0f);
}
else {
ml_vec3f_set_length(sp6C, 100.0f);
}
this->position_x += this->velocity_x*sp78 + sp6C[0]*sp78*sp78;
this->position_y += this->velocity_y*sp78 + sp6C[1]*sp78*sp78;
this->position_z += this->velocity_z*sp78 + sp6C[2]*sp78*sp78;
this->velocity_x += sp6C[0]*sp78;
this->velocity_y += sp6C[1]*sp78;
this->velocity_z += sp6C[2]*sp78;
if (gu_sqrtf(this->velocity_z*this->velocity_z + (this->velocity_x*this->velocity_x + this->velocity_y*this->velocity_y)) > 50.0f) {
ml_vec3f_set_length(this->velocity, 50.0f);
}
if (ml_vec3f_distance(this->position, this->unk1C) < 20.0f) {
__chVegetables_moveVegetable(this);
}
this->actor_specific_1_f = 5.0f;
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_C) || (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))) { //L8038892C
if (!__chVegetables_func_80387FA8(this, local, (s32)this->yaw, (s32)this->actor_specific_1_f)) {
if (func_80329480(this)) {
func_80328CEC(this, (s32)this->yaw, 0x78, 0xb4);
this->unk38_0 = 1;
}
} else {
this->position_x -= local->unk0_x;
this->position_y -= local->unk0_y;
this->position_z -= local->unk0_z;
this->unk1C_x -= local->unk0_x;
this->unk1C_y -= local->unk0_y;
this->unk1C_z -= local->unk0_z;
TUPLE_ASSIGN(sp60, this->actor_specific_1_f, 0.0f, 0.0f);
ml_vec3f_yaw_rotate_copy(sp60, sp60, this->yaw - 90.0);
local->unk0_x = sp60[0] + local->unk0_x;
local->unk0_y = sp60[1] + local->unk0_y;
local->unk0_z = sp60[2] + local->unk0_z;
this->position_x = local->unk0_x + this->position_x;
this->position_y = local->unk0_y + this->position_y;
this->position_z = local->unk0_z + this->position_z;
this->unk1C_x = local->unk0_x + this->unk1C_x;
this->unk1C_y = local->unk0_y + this->unk1C_y;
this->unk1C_z = local->unk0_z + this->unk1C_z;
}
if (func_803292E0(this)) {
this->yaw_ideal = func_80329784(this);
} else {
if (randf() < 0.01) {
func_80328CEC(this, (s32)this->yaw, 0x1e, 0x5A);
}
}
}
}//L80388B68
func_80328FB0(this, 2.0f);
if (local->vegetable_id != VEGETABLE_3_COLLY_WOBBLE && actor_animationIsAt(this, 0.3f)) {
FUNC_8030E8B4(SFX_3F2_UNKNOWN, 1.0f, 22000, this->position, 1000, 2000);
}
if (local->vegetable_id == VEGETABLE_3_COLLY_WOBBLE && actor_animationIsAt(this, 0.4f)) {
FUNC_8030E8B4(SFX_2_CLAW_SWIPE, 0.9f, 8000, this->position, 1000, 2000);
}
break;
case VEGETABLES_STATE_3_UNKNOWN: //L80388BFC
if (actor_animationIsAt(this, local->vegetable_id == VEGETABLE_2_BAWL ? 0.4 : 0.05)) {
position[0] = this->position_x;
position[1] = this->position_y;
position[2] = this->position_z;
if (local->vegetable_id == VEGETABLE_1_TOPPER) {
position[1] += 150.0f;
} else {
this->yaw_ideal = func_80329784(this);
}
this->has_met_before = FALSE;
func_80387A80(partEmitMgr_newEmitter(3), position, 3,
local->vegetable_id == VEGETABLE_1_TOPPER ? ASSET_4F0_MODEL_UNKNOWN : ASSET_4F1_MODEL_UNKNOWN);
}//L80388CC4
if (actor_animationIsAt(this, 0.75f)) {
func_80326310(this);
}
break;
}//L80388CE0
}//*/
}
func_80328FB0(this, 2.0f);
if (local->vegetable_type != CH_VEGETABLE_3_COLLIWOBBLE && actor_animationIsAt(this, 0.3f))
FUNC_8030E8B4(SFX_3F2_UNKNOWN, 1.0f, 22000, this->position, 1000, 2000);
if (local->vegetable_type == CH_VEGETABLE_3_COLLIWOBBLE && actor_animationIsAt(this, 0.4f))
FUNC_8030E8B4(SFX_2_CLAW_SWIPE, 0.9f, 8000, this->position, 1000, 2000);
break;
case CH_VEGETABLES_STATE_3_UNKNOWN:
if (actor_animationIsAt(this, (local->vegetable_type == CH_VEGETABLE_2_BAWL) ? 0.4 : 0.05)) {
sp54[0] = this->position_x;
sp54[1] = this->position_y;
sp54[2] = this->position_z;
if (local->vegetable_type == CH_VEGETABLE_1_TOPPER)
sp54[1] += 150.0f;
this->has_met_before = FALSE;
__chVegetables_setParticlesForModel2(partEmitMgr_newEmitter(3), sp54, 3, (local->vegetable_type == CH_VEGETABLE_1_TOPPER) ? ASSET_4F0_MODEL_TOPPER_UNKNOWN: ASSET_4F1_MODEL_BAWL_OR_COLLIWOBBLE_UNKNOWN);
}
if (actor_animationIsAt(this, 0.75f))
func_80326310(this);
break;
}
}

View File

@@ -11,15 +11,15 @@ extern s32 D_80275650;
extern ActorInfo D_8038AB00;
extern ActorInfo D_8038ABF0;
extern ActorInfo D_8038AC20; //chAttackTutorial
extern ActorInfo D_8038AC78; //chCarrot Slave?
extern ActorInfo D_8038ACE8; //ch onion A
extern ActorInfo D_8038AD58; //ch cauliflower A
extern ActorInfo D_8038AC9C; //chCarrot FreeRange?
extern ActorInfo D_8038AD0C; //ch onion B
extern ActorInfo D_8038AD7C; //ch cauliflower B
extern ActorInfo chBottles; //chSmMole bottles
extern ActorInfo D_8038B0B0; //chJumpTutorial code_4070
extern ActorInfo gChAttackTutorial;
extern ActorInfo gChVegetablesTopperA;
extern ActorInfo gChVegetablesBawlA;
extern ActorInfo gChVegetablesCollywobbleA;
extern ActorInfo gChVegetablesTopperB;
extern ActorInfo gChVegetablesBawlB;
extern ActorInfo gChVegetablesCollywobbleB;
extern ActorInfo gChBottles;
extern ActorInfo gChJumpTutorial;
extern ActorInfo D_8038B0E0;
extern ActorInfo D_8038B008; //chBanjosBed
extern ActorInfo D_8038B044; //chBanjosChair
@@ -142,15 +142,15 @@ void SM_func_80386810(void)
{
spawnableActorList_add(&D_8038AB00, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038ABF0, actor_new, ACTOR_FLAG_UNKNOWN_7);
spawnableActorList_add(&D_8038AC20, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038AC78, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038ACE8, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038AD58, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038AC9C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038AD0C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038AD7C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&chBottles, actor_new, ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&D_8038B0B0, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&gChAttackTutorial, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&gChVegetablesTopperA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&gChVegetablesBawlA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&gChVegetablesCollywobbleA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&gChVegetablesTopperB, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&gChVegetablesBawlB, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&gChVegetablesCollywobbleB, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&gChBottles, actor_new, ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&gChJumpTutorial, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038B0E0, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038B008, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038B044, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);

View File

@@ -17,13 +17,13 @@ typedef struct{
/* .data */
Struct_core2_B62B0_0 D_80370AC0[0xBB] = {
{MARKER_12A_TOPPER_A, 0x0000, {0x0904, 0x8504, 0x8504, 0x0000, 0x8504, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7484}},
{MARKER_129_BAWL_A, 0x0000, {0x0504, 0x0984, 0x8504, 0x0000, 0x8504, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7484}},
{MARKER_128_COLLYWOBBLE_A, 0x0000, {0x0000, 0x0000, 0x8404, 0x0984, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7404}},
{MARKER_12A_TOPPER_THE_CARROT_A, 0x0000, {0x0904, 0x8504, 0x8504, 0x0000, 0x8504, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7484}},
{MARKER_129_BAWL_THE_ONION_A, 0x0000, {0x0504, 0x0984, 0x8504, 0x0000, 0x8504, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7484}},
{MARKER_128_COLLYWOBBLE_THE_CAULIFLOWER_A, 0x0000, {0x0000, 0x0000, 0x8404, 0x0984, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7404}},
{MARKER_135_QUARRIE, 0x0000, {0x0000, 0x0000, 0x0000, 0x0000, 0x0804, 0x0804, 0x0000, 0x0804, 0x0804, 0x0000, 0x0000}},
{MARKER_1E6_TOPPER_B, 0x0001, {0x0904, 0x0984, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0000, 0x0984, 0x0A04, 0x0000, 0x1020}},
{MARKER_1E7_BAWL_B, 0x0001, {0x0904, 0x0984, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0000, 0x0984, 0x0A04, 0x0000, 0x1020}},
{MARKER_1E8_COLLYWOBBLE_B, 0x0001, {0x0904, 0x0984, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0000, 0x0984, 0x0A04, 0x0000, 0x1020}},
{MARKER_1E6_TOPPER_THE_CARROT_B, 0x0001, {0x0904, 0x0984, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0000, 0x0984, 0x0A04, 0x0000, 0x1020}},
{MARKER_1E7_BAWL_THE_ONION_B, 0x0001, {0x0904, 0x0984, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0000, 0x0984, 0x0A04, 0x0000, 0x1020}},
{MARKER_1E8_COLLYWOBBLE_THE_CAULIFLOWER_B, 0x0001, {0x0904, 0x0984, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0000, 0x0984, 0x0A04, 0x0000, 0x1020}},
{MARKER_1EA_GRUNTLING_RED, 0x0001, {0x0A08, 0x0984, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0A84, 0x0984, 0x0A04, 0x0984, 0x2020}},
{MARKER_295_GRUNTLING_BLUE, 0x0001, {0x0A0C, 0x8988, 0x8100, 0x0984, 0x0A04, 0x0A04, 0x0A84, 0x0988, 0x0A04, 0x0000, 0x2020}},
{MARKER_1F1_GRUNTLING_BLACK, 0x0001, {0x0A10, 0x898C, 0x8100, 0x8988, 0x8A08, 0x8A08, 0x0A84, 0x098C, 0x0A04, 0x0000, 0x2020}},