Merge branch 'mr-origin-98'
This commit is contained in:
@@ -2,249 +2,252 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
/* extern functions */
|
||||
void timed_exitStaticCamera(f32);
|
||||
void func_8028F918(s32);
|
||||
/* chAttackTutorial - controls bottle teaching moves in spiral */
|
||||
|
||||
/* public functions */
|
||||
void chAttackTutorial_talk(ActorMarker *);
|
||||
void chAttackTutorial_setState(Actor *this, s32 state);
|
||||
void chAttackTutorial_update(Actor *);
|
||||
extern void timed_exitStaticCamera(f32 time);
|
||||
extern void func_8028F918(s32);
|
||||
|
||||
/* .data */
|
||||
enum chAttackTutorial_state_e {
|
||||
ATTACK_TUTORIAL_STATE_1_UNKNOWN = 1,
|
||||
ATTACK_TUTORIAL_STATE_2_UNKNOWN,
|
||||
ATTACK_TUTORIAL_STATE_3_UNKNOWN,
|
||||
ATTACK_TUTORIAL_STATE_4_UNKNOWN,
|
||||
ATTACK_TUTORIAL_STATE_5_UNKNOWN
|
||||
enum ch_attack_tutorial_states {
|
||||
CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN = 0x1, // L80387610
|
||||
CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE, // L803873E0
|
||||
CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES, // L8038742C
|
||||
CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED, // L80387454
|
||||
CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG // L80387680
|
||||
};
|
||||
|
||||
ActorInfo D_8038AC20 = {
|
||||
static void __chAttackTutorial_showDialogText(ActorMarker *);
|
||||
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state);
|
||||
static void __chAttackTutorial_update(Actor *);
|
||||
|
||||
/* .data */
|
||||
ActorInfo gChAttackTutorial = {
|
||||
MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, NULL,
|
||||
1, NULL,
|
||||
chAttackTutorial_update, actor_update_func_80326224, func_80325340,
|
||||
__chAttackTutorial_update, actor_update_func_80326224, func_80325340,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void __chAttackTutorial_enemy(ActorMarker *marker, enum actor_e enemy_id) {
|
||||
Actor *actor = marker_getActor(marker);
|
||||
static void __chAttackTutorial_spawnEnemyActorForMarker(ActorMarker* marker, enum actor_e enemy_id) {
|
||||
Actor* actor = marker_getActor(marker);
|
||||
s32 pad;
|
||||
Actor *enemy = spawn_child_actor(enemy_id, &actor);
|
||||
Actor *other = spawn_child_actor(enemy_id, &actor);
|
||||
|
||||
actor->unk100 = enemy->marker;
|
||||
enemy->unk100 = actor->marker;
|
||||
|
||||
if (actor->unk10_12 == VEGETABLE_3_COLLY_WOBBLE && actor->unk38_31 == 1) {
|
||||
enemy->unk38_31 = 1;
|
||||
}
|
||||
else {//L803871D4
|
||||
enemy->unk38_31 = 0;
|
||||
actor->unk100 = other->marker;
|
||||
other->unk100 = actor->marker;
|
||||
if (actor->unk10_12 == 3 && actor->unk38_31 == 1) {
|
||||
other->unk38_31 = 1;
|
||||
} else {
|
||||
other->unk38_31 = 0;
|
||||
}
|
||||
|
||||
enemy->unk10_12 = VEGETABLE_1_TOPPER;
|
||||
other->unk10_12 = 1;
|
||||
if (marker);
|
||||
}
|
||||
|
||||
s32 __chAttackTutorial_spawnEnemy(Actor *this, enum vegetable_e vegetable_id) {
|
||||
volatile enum actor_e enemy_id;
|
||||
|
||||
enemy_id = vegetable_id == VEGETABLE_1_TOPPER ? ACTOR_166_TOPPER_A :
|
||||
vegetable_id == VEGETABLE_2_BAWL ? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A;
|
||||
|
||||
__spawnQueue_add_2(__chAttackTutorial_enemy, this->marker, enemy_id);
|
||||
// spawn topper, bawl or collywobble based on already_killed_enemies (actor->unk10_12)
|
||||
static s32 __chAttackTutorial_spawnEnemyActor(Actor *this, s32 already_killed_enemies) {
|
||||
volatile enum actor_e sp1C;
|
||||
s32 tmp_v0;
|
||||
|
||||
if (already_killed_enemies == 1) {
|
||||
sp1C = ACTOR_166_TOPPER_THE_CARROT_A;
|
||||
} else {
|
||||
sp1C = tmp_v0 = (already_killed_enemies == 2)
|
||||
? ACTOR_165_BAWL_THE_ONION_A
|
||||
: ACTOR_164_COLLYWOBBLE_THE_CAULIFLOWER_A;
|
||||
}
|
||||
|
||||
__spawnQueue_add_2(__chAttackTutorial_spawnEnemyActorForMarker, this->marker, sp1C);
|
||||
|
||||
}
|
||||
|
||||
void __chAttackTutorial_learnedTextActions(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
||||
chAttackTutorial_setState(marker_getActor(marker), ATTACK_TUTORIAL_STATE_2_UNKNOWN);
|
||||
static void __chAttackTutorial_advanceMarkToState2(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
||||
__chAttackTutorial_setState(marker_getActor(marker), CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
|
||||
}
|
||||
|
||||
void __chAttackTutorial_learnedTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
||||
Actor *actor = marker_getActor(marker);
|
||||
static void __chAttackTutorial_learnAbilityBasedOnDialog(ActorMarker *marker, enum asset_e dialog_id, s32 arg2) {
|
||||
Actor* actor = marker_getActor(marker);
|
||||
func_8028F918(0);
|
||||
|
||||
switch (text_id) {
|
||||
case ASSET_E15_DIALOG_UNKNOWN://L803872C8
|
||||
switch(dialog_id) {
|
||||
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
|
||||
ability_unlock(ABILITY_C_ROLL);
|
||||
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
|
||||
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
|
||||
break;
|
||||
|
||||
case ASSET_E17_DIALOG_UNKNOWN://L803872E4
|
||||
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
|
||||
ability_unlock(ABILITY_B_RATATAT_RAP);
|
||||
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
|
||||
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
|
||||
break;
|
||||
}//L803872FC
|
||||
|
||||
}
|
||||
timed_exitStaticCamera(0.0f);
|
||||
}
|
||||
|
||||
void chAttackTutorial_setState(Actor *this, s32 state) {
|
||||
switch (state) {
|
||||
case ATTACK_TUTORIAL_STATE_5_UNKNOWN:
|
||||
if (this->unk10_12 == NULL) {
|
||||
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state) {
|
||||
switch (state)
|
||||
{
|
||||
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
|
||||
if (this->unk10_12 == 0) {
|
||||
ability_unlock(ABILITY_4_CLAW_SWIPE);
|
||||
gcdialog_showText(ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, __chAttackTutorial_learnedTextActions);
|
||||
gcdialog_showText(ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, __chAttackTutorial_advanceMarkToState2);
|
||||
}
|
||||
else {
|
||||
gcdialog_showText(this->unk10_12 == VEGETABLE_1_TOPPER ? ASSET_E15_DIALOG_UNKNOWN : ASSET_E17_DIALOG_UNKNOWN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, NULL);
|
||||
else{
|
||||
gcdialog_showText(
|
||||
(this->unk10_12 == VEGETABLE_1_TOPPER) ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP,
|
||||
0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, NULL
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L803873E0
|
||||
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
|
||||
this->unk38_31 = 0;
|
||||
__chAttackTutorial_spawnEnemy(this, ++this->unk10_12);
|
||||
__chAttackTutorial_spawnEnemyActor(this, ++this->unk10_12);
|
||||
break;
|
||||
|
||||
case ATTACK_TUTORIAL_STATE_3_UNKNOWN://L8038742C
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, TRUE);
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
|
||||
case CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES:
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, 1);
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
|
||||
marker_despawn(this->marker);
|
||||
break;
|
||||
|
||||
case ATTACK_TUTORIAL_STATE_4_UNKNOWN://L80387454
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
|
||||
|
||||
if (!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)) {
|
||||
this->unk10_12 = VEGETABLE_3_COLLY_WOBBLE;
|
||||
case CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED:
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
|
||||
if (!honeycombscore_get(HONEYCOMB_17_SM_COLLIWOBBLE)) {
|
||||
this->unk10_12 = 3;
|
||||
this->unk38_31 = 1;
|
||||
__chAttackTutorial_spawnEnemy(this, this->unk10_12);
|
||||
__chAttackTutorial_spawnEnemyActor(this, this->unk10_12);
|
||||
}
|
||||
|
||||
break;
|
||||
}//L803874A8
|
||||
}
|
||||
|
||||
subaddie_set_state(this, state);
|
||||
}
|
||||
|
||||
int __chAttackTutorial_isEveryAbilitiesUnlocked(void) {
|
||||
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE) &&
|
||||
ability_isUnlocked(ABILITY_C_ROLL) &&
|
||||
ability_isUnlocked(ABILITY_B_RATATAT_RAP);
|
||||
static bool __chAttackTutorial_areLearnableAbilitiesUnlocked() {
|
||||
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
|
||||
&& ability_isUnlocked(ABILITY_C_ROLL)
|
||||
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
|
||||
}
|
||||
|
||||
void chAttackTutorial_update(Actor *this) {
|
||||
f32 distance_to_bottles;
|
||||
Actor *bottles_ptr;
|
||||
|
||||
if (!this->initialized) {
|
||||
bottles_ptr = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &distance_to_bottles);
|
||||
|
||||
if (bottles_ptr != NULL) {
|
||||
this->unk1C_x = bottles_ptr->position_x;
|
||||
this->unk1C_y = bottles_ptr->position_y;
|
||||
this->unk1C_z = bottles_ptr->position_z;
|
||||
}
|
||||
else {
|
||||
static void __chAttackTutorial_update(Actor *this) {
|
||||
f32 minimum_distance;
|
||||
Actor *bottles;
|
||||
|
||||
if (!this->initialized) {
|
||||
bottles = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &minimum_distance);
|
||||
if (bottles != NULL) {
|
||||
this->unk1C_x = bottles->position_x;
|
||||
this->unk1C_y = bottles->position_y;
|
||||
this->unk1C_z = bottles->position_z;
|
||||
} else {
|
||||
this->unk1C_x = this->position_x;
|
||||
this->unk1C_y = this->position_y;
|
||||
this->unk1C_z = this->position_z;
|
||||
}
|
||||
|
||||
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL) ? VEGETABLE_2_BAWL :
|
||||
ability_isUnlocked(ABILITY_4_CLAW_SWIPE) ? VEGETABLE_1_TOPPER : NULL;
|
||||
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL)
|
||||
? 2
|
||||
: ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
|
||||
? 1
|
||||
: 0;
|
||||
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
|
||||
switch (this->state) {
|
||||
case ATTACK_TUTORIAL_STATE_1_UNKNOWN://L80387610
|
||||
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4)) {
|
||||
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_5_UNKNOWN);
|
||||
}
|
||||
|
||||
if (__chAttackTutorial_isEveryAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
|
||||
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_4_UNKNOWN);
|
||||
}
|
||||
switch(this->state) {
|
||||
case CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN:
|
||||
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4))
|
||||
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG);
|
||||
|
||||
if (__chAttackTutorial_areLearnableAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
|
||||
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED);
|
||||
break;
|
||||
|
||||
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L80387658
|
||||
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
|
||||
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
|
||||
chAttackTutorial_talk(this->marker);
|
||||
__chAttackTutorial_showDialogText(this->marker);
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
|
||||
}
|
||||
break;
|
||||
|
||||
case ATTACK_TUTORIAL_STATE_5_UNKNOWN://L80387680
|
||||
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
|
||||
break;
|
||||
}////L80387680
|
||||
}
|
||||
}
|
||||
|
||||
void __chAttackTutorial_attackTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
||||
static void __chAttackTutorial_handleDialog(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
||||
Actor *actor = marker_getActor(marker);
|
||||
|
||||
switch (text_id) {
|
||||
case ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN:
|
||||
func_8028F918(0);
|
||||
break;
|
||||
|
||||
case ASSET_E14_DIALOG_UNKNOWN:
|
||||
case ASSET_E16_DIALOG_UNKNOWN:
|
||||
case ASSET_E18_DIALOG_UNKNOWN:
|
||||
__chAttackTutorial_spawnEnemy(actor, actor->unk10_12);
|
||||
case ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // WOW...NICE ONE! TRY ANOTHER!
|
||||
case ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // BULLS-EYE! ONE MORE...
|
||||
case ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // MMMM...NOT BAD, FEATHER FACE!
|
||||
__chAttackTutorial_spawnEnemyActor(actor, actor->unk10_12);
|
||||
break;
|
||||
|
||||
case ASSET_E15_DIALOG_UNKNOWN:
|
||||
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
|
||||
ability_unlock(ABILITY_C_ROLL);
|
||||
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
|
||||
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
|
||||
break;
|
||||
|
||||
case ASSET_E17_DIALOG_UNKNOWN:
|
||||
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
|
||||
ability_unlock(ABILITY_B_RATATAT_RAP);
|
||||
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
|
||||
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
|
||||
break;
|
||||
|
||||
|
||||
case ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES:
|
||||
case ASSET_E19_DIALOG_UNKNOWN:
|
||||
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_3_UNKNOWN);
|
||||
case ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES:
|
||||
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES);
|
||||
break;
|
||||
}
|
||||
|
||||
timed_exitStaticCamera(0.0f);
|
||||
}
|
||||
|
||||
void chAttackTutorial_talk(ActorMarker *marker) {
|
||||
s32 text_id;
|
||||
int try_count;
|
||||
s32 text_flags = 4;
|
||||
|
||||
Actor *actor = marker_getActor(marker);
|
||||
try_count = BOOL(actor->unk38_31);
|
||||
|
||||
if (try_count) {
|
||||
text_flags = 0xE;
|
||||
static void __chAttackTutorial_showDialogText(ActorMarker* marker) {
|
||||
s32 dialog_text;
|
||||
bool has_killed_enemy;
|
||||
s32 dialog_flag = 0x4;
|
||||
|
||||
Actor* actor = marker_getActor(marker);
|
||||
|
||||
has_killed_enemy = actor->unk38_31 ? TRUE : FALSE;
|
||||
if (has_killed_enemy) {
|
||||
dialog_flag = 0xE;
|
||||
}
|
||||
|
||||
switch (actor->unk10_12) {
|
||||
case VEGETABLE_1_TOPPER: //L803877D8
|
||||
text_id = try_count ? ASSET_E15_DIALOG_UNKNOWN : ASSET_E14_DIALOG_UNKNOWN;
|
||||
case VEGETABLE_1_TOPPER:
|
||||
dialog_text = has_killed_enemy ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
|
||||
break;
|
||||
|
||||
case VEGETABLE_2_BAWL: //L803877F4
|
||||
text_id = try_count ? ASSET_E17_DIALOG_UNKNOWN : ASSET_E16_DIALOG_UNKNOWN;
|
||||
case VEGETABLE_2_BAWL:
|
||||
dialog_text = has_killed_enemy ? ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP : ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
|
||||
break;
|
||||
|
||||
case VEGETABLE_3_COLLY_WOBBLE: //L80387810
|
||||
text_id = try_count ? ASSET_E19_DIALOG_UNKNOWN : ASSET_E18_DIALOG_UNKNOWN;
|
||||
case VEGETABLE_3_COLLY_WOBBLE:
|
||||
dialog_text = has_killed_enemy ? ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES : ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
|
||||
break;
|
||||
|
||||
default:
|
||||
//sp34 = actor->unk38_31;
|
||||
break;
|
||||
}//L8038782C
|
||||
}
|
||||
|
||||
if (text_id == ASSET_E19_DIALOG_UNKNOWN) {
|
||||
if (dialog_text == ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES) {
|
||||
func_8028F94C(2, actor->unk1C);
|
||||
}//L80387848
|
||||
}
|
||||
|
||||
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && try_count) {
|
||||
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && has_killed_enemy) {
|
||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
|
||||
text_id = ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES;
|
||||
}//L80387898
|
||||
dialog_text = ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES;
|
||||
}
|
||||
|
||||
if (try_count) {
|
||||
if (has_killed_enemy) {
|
||||
timed_setStaticCameraToNode(0.0f, 6);
|
||||
}//L803878B0
|
||||
}
|
||||
|
||||
gcdialog_showText(text_id, text_flags, actor->unk1C, actor->marker, __chAttackTutorial_attackTextCallback, NULL);
|
||||
gcdialog_showText(dialog_text, dialog_flag, actor->unk1C, actor->marker, __chAttackTutorial_handleDialog, NULL);
|
||||
actor->unk38_31++;
|
||||
}
|
||||
|
Reference in New Issue
Block a user