Renaming spawn functions
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@@ -799,7 +799,7 @@ void func_80387E94(s32 arg0)
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marker = reinterpret_cast(ActorMarker *, arg0);
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actor1 = marker_getActor(marker);
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actorNew = spawn_actor_f32(0x25A, actor1->position, actor1->yaw);
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actorNew = actor_spawnWithYaw_f32(0x25A, actor1->position, actor1->yaw);
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// Grab the same pointer again for good measure :^)
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actor2 = marker_getActor(marker);
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@@ -821,7 +821,7 @@ void func_80387F1C(void)
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{
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jiggy_spawn(JIGGY_35_LAIR_CC_WITCH_SWITCH, tmp);
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// FIXME: macro?
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__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, *(s32 *)&tmp[0], *(s32 *)&tmp[1], *(s32 *)&tmp[2]);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, *(s32 *)&tmp[0], *(s32 *)&tmp[1], *(s32 *)&tmp[2]);
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}
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}
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@@ -1544,7 +1544,7 @@ void func_803897D4(s32 arg0)
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marker1 = reinterpret_cast(ActorMarker *, arg0);
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actor1 = marker_getActor(marker1);
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actor1 = spawn_actor_f32(0x258, actor1->position, actor1->yaw);
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actor1 = actor_spawnWithYaw_f32(0x258, actor1->position, actor1->yaw);
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// Grab the same pointer again for good measure
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actor2 = marker_getActor(marker1);
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