Renaming spawn functions
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@@ -98,7 +98,7 @@ void func_8038E260(ActorMarker *arg0) {
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Actor *sp24 = marker_getActor(arg0);
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func_802BB3DC(0, 18.0f, 0.92f);
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__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x3AD, *(u32 *)(&sp24->unk1C_x), *(u32 *)(&sp24->unk1C_y), *(u32 *)(&sp24->unk1C_z));
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__spawnQueue_add_4((GenFunction_4) spawnQueue_actor_f32, 0x3AD, *(u32 *)(&sp24->unk1C_x), *(u32 *)(&sp24->unk1C_y), *(u32 *)(&sp24->unk1C_z));
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func_8038E03C(sp24->unk1C, 0x10);
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}
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