Renaming spawn functions
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@@ -136,7 +136,7 @@ void chBossJinjoBase_update(Actor *this) {
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this->velocity_y = 100.0f;
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func_802BB3DC(0, 8.0f, 0.92f);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x3ad, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x3ad, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
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chBossJinjoBase_emitSmoke(this->unk1C, 0x10);
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SPAWNQUEUE_ADD_1(chbossjinjobase_spawnStoneJinjo, this->marker);
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}
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