Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -136,7 +136,7 @@ void chBossJinjoBase_update(Actor *this) {
this->velocity_y = 100.0f;
func_802BB3DC(0, 8.0f, 0.92f);
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x3ad, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x3ad, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
chBossJinjoBase_emitSmoke(this->unk1C, 0x10);
SPAWNQUEUE_ADD_1(chbossjinjobase_spawnStoneJinjo, this->marker);
}