Renaming spawn functions
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@@ -67,7 +67,7 @@ enum bs_e func_80295EE0(enum bs_e arg0){
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}
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else{
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ml_vec3f_to_vec3h(sp20, D_8037C3E0.unk8);
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sp1C = func_803282AC(ACTOR_5A_JIGSAW_DANCE, sp20, 0);
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sp1C = actor_spawnWithYaw_s16(ACTOR_5A_JIGSAW_DANCE, sp20, 0);
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chJigsawDance_setState(sp1C, 3);
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bsjig_setJiggyMarkerPtr(sp1C->marker);
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sp1C->unk38_31 = D_8037C3E0.unk18;
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