Renaming spawn functions
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@@ -71,7 +71,7 @@ void func_8035D1F0(ActorMarker *arg0, s32 arg1) {
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func_802DAD8C(partEmitMgr_newEmitter(2), this, ASSET_4C8_MODEL_MUMMUM_ARM);
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func_8035D110(partEmitMgr_newEmitter(1), this, ASSET_4CB_MODEL_MUMMUM_BODY);
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FUNC_8030E8B4(SFX_119_FISH_DEATH, 0.8f, 32000, this->position, 1250, 2500);
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__spawnQueue_add_4((GenFunction_4) func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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__spawnQueue_add_4((GenFunction_4) spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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marker_despawn(arg0);
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}
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@@ -133,7 +133,7 @@ void func_8035D490(ActorMarker *marker){
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if (map_get() == MAP_13_GV_MEMORY_GAME) {
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sp1C = marker_getActor(marker);
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if (func_80329530(sp1C, 250) != 0) {
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func_802C9334(0x1C, sp1C);
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__bundle_spawnFromFirstActor(0x1C, sp1C);
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func_8035D2C0(marker, 0);
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}
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}
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@@ -146,7 +146,7 @@ void func_8035D4F0(ActorMarker *marker, s32 arg1){
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actor = marker_getActor(marker);
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if(actor->state != 9){
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if(func_8033F3E8(mapModel_getModel(0), actor->position, 0x190, 0x1A0) == arg1){
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func_802C9334(0x1C, actor);
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__bundle_spawnFromFirstActor(0x1C, actor);
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func_8035D2C0(marker, 0);
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}
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}
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