Renaming spawn functions
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@@ -1238,7 +1238,7 @@ NodeProp *func_80305510(s32 arg0) {
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}
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Actor * func_803055E0(enum actor_e arg0, s32 arg1[3], s32 arg2, s32 arg3, s32 arg4){
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Actor *actor = spawn_actor(arg0, arg1, arg2);
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Actor *actor = __actor_spawnWithYaw_s32(arg0, arg1, arg2);
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NodeProp *tmp;
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s32 sp34[3];
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f32 sp28[3];
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@@ -1263,7 +1263,7 @@ Actor * func_803055E0(enum actor_e arg0, s32 arg1[3], s32 arg2, s32 arg3, s32 ar
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return actor;
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}
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Actor *spawn_actor(enum actor_e arg0, s32 pos[3], s32 rot) {
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Actor *__actor_spawnWithYaw_s32(enum actor_e arg0, s32 pos[3], s32 rot) {
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s32 i;
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arg0 = (!dummy_func_80320248()) ? (ACTOR_4_BIGBUTT) : (arg0);
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