Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -41,7 +41,7 @@ Actor *func_802DF160(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
void func_802DF270(void){
Actor *this;
if(D_8037E000 == NULL){
this = spawn_actor_f32(0x2B5, D_80368360, 0);
this = actor_spawnWithYaw_f32(0x2B5, D_80368360, 0);
D_8037E000 = this->marker;
}
}