Renaming spawn functions
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@@ -41,7 +41,7 @@ Actor *func_802DF160(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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void func_802DF270(void){
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Actor *this;
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if(D_8037E000 == NULL){
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this = spawn_actor_f32(0x2B5, D_80368360, 0);
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this = actor_spawnWithYaw_f32(0x2B5, D_80368360, 0);
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D_8037E000 = this->marker;
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}
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}
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