Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -70,7 +70,7 @@ void func_802DC900(Actor *this){
void func_802DC960(void) {
Actor *actor;
if (D_8037DE60 == 0) {
actor = spawn_actor_f32(0x1DC, D_803680A0, 0);
actor = actor_spawnWithYaw_f32(0x1DC, D_803680A0, 0);
D_8037DE60 = actor->marker;
}
}