Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -75,7 +75,7 @@ void func_802DC45C(Actor *this){
void func_802DC4C4(void) {
Actor *actor;
if (D_8037DE40 == 0) {
actor = spawn_actor_f32(ACTOR_1DB_GAME_OVER, D_80368040, 0);
actor = actor_spawnWithYaw_f32(ACTOR_1DB_GAME_OVER, D_80368040, 0);
D_8037DE40 = actor->marker;
func_8025A58C(0, 5000);
func_8025AB00();