Renaming spawn functions
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@@ -75,7 +75,7 @@ void func_802DC45C(Actor *this){
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void func_802DC4C4(void) {
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Actor *actor;
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if (D_8037DE40 == 0) {
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actor = spawn_actor_f32(ACTOR_1DB_GAME_OVER, D_80368040, 0);
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actor = actor_spawnWithYaw_f32(ACTOR_1DB_GAME_OVER, D_80368040, 0);
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D_8037DE40 = actor->marker;
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func_8025A58C(0, 5000);
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func_8025AB00();
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