Renaming spawn functions
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@@ -8,7 +8,7 @@
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extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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extern void actor_predrawMethod(Actor *);
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extern void actor_postdrawMethod(ActorMarker *);
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extern Actor *spawn_actor_f32(enum actor_e id, f32[3], s32);
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extern Actor *actor_spawnWithYaw_f32(enum actor_e id, f32[3], s32);
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Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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@@ -88,7 +88,7 @@ void chOverlayPressStart_update(Actor *this){
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void __chOverlayPressStart_spawn(void){
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if(D_8037DE80 == NULL){
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D_8037DE80 = spawn_actor_f32(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
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D_8037DE80 = actor_spawnWithYaw_f32(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
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}
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}
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