Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -8,7 +8,7 @@
extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
extern void actor_predrawMethod(Actor *);
extern void actor_postdrawMethod(ActorMarker *);
extern Actor *spawn_actor_f32(enum actor_e id, f32[3], s32);
extern Actor *actor_spawnWithYaw_f32(enum actor_e id, f32[3], s32);
Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
@@ -88,7 +88,7 @@ void chOverlayPressStart_update(Actor *this){
void __chOverlayPressStart_spawn(void){
if(D_8037DE80 == NULL){
D_8037DE80 = spawn_actor_f32(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
D_8037DE80 = actor_spawnWithYaw_f32(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
}
}