Renaming spawn functions
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@@ -13,7 +13,7 @@ typedef struct chjiggy_s{
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u32 index;
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} ActorLocal_Jiggy;
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Actor *func_802C41D8(f32, f32, f32);
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Actor *spawnQueue_actor_s32(f32, f32, f32);
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void func_802C7AF8(u32 x, u32 y, u32 z, u32 arg3);
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Actor *chjiggy_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3);
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void func_802C7D98(Actor * arg0);
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@@ -63,8 +63,8 @@ void func_802C7AB0(ActorMarker * arg0, u32 arg1){
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}
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void func_802C7AF8(u32 x, u32 y, u32 z, u32 arg3){
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__spawnQueue_add_4((GenFunction_4)func_802C41D8, ACTOR_4C_STEAM, x, y, z);
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__spawnQueue_add_4((GenFunction_4)func_802C41D8, ACTOR_14F_DESTROYED_JIGGY, x, y, z);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_s32, ACTOR_4C_STEAM, x, y, z);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_s32, ACTOR_14F_DESTROYED_JIGGY, x, y, z);
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mapSpecificFlags_set(arg3, 1);
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}
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