Renaming spawn functions
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@@ -287,7 +287,7 @@ void func_802C4BB4(ActorMarker *marker){
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sp20 = marker->id - 0xe4;
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this = marker_getActor(marker);
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sp18 = this->scale;
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other = spawn_actor_f32(sp20 + 0x198, this->position, (s32)this->yaw);
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other = actor_spawnWithYaw_f32(sp20 + 0x198, this->position, (s32)this->yaw);
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other->scale = sp18;
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}
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