Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -2,7 +2,7 @@
#include "functions.h"
#include "variables.h"
extern void func_802C4218(s32, s32, s32, s32);
extern void spawnQueue_bundle_f32(s32, s32, s32, s32);
extern f32 func_80257204(f32, f32, f32, f32);
extern ActorProp * func_80320EB0(ActorMarker *, f32, s32);
@@ -240,8 +240,8 @@ void __chClam_playerDropsItem(s32 index, enum item_e item_id){
f32 position[3];
player_getPosition(position);
func_802C8F70(randf2(0.0f, 359.0f));
__spawnQueue_add_4((GenFunction_4)func_802C4218, index, reinterpret_cast(s32, position[0]), reinterpret_cast(s32, position[1]), reinterpret_cast(s32, position[2]));
bundle_setYaw(randf2(0.0f, 359.0f));
__spawnQueue_add_4((GenFunction_4)spawnQueue_bundle_f32, index, reinterpret_cast(s32, position[0]), reinterpret_cast(s32, position[1]), reinterpret_cast(s32, position[2]));
item_dec(item_id);
}