Renaming spawn functions
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@@ -69,7 +69,7 @@ void func_80387574(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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if(nodeProp_findPositionFromActorId(0x14b, sp24)){
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jiggy_spawn(JIGGY_14_TTC_BLUBBER, sp24);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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}
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