Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -6,7 +6,7 @@
//external
f32 mapModel_getFloorY(f32*);
void func_802C4218(s32, f32, f32, f32);
void spawnQueue_bundle_f32(s32, f32, f32, f32);
void func_803252D0(f32, s32);
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
@@ -203,7 +203,7 @@ void func_80387C28(Actor * this){
if(this->unk38_31){
this->position_y += 100.0f;
func_802CA1CC(HONEYCOMB_17_SM_COLIWOBBLE);
__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
__spawnQueue_add_4((GenFunction_4)spawnQueue_bundle_f32, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
}//L80387D64
func_803252D0(1.5f, 7);
actor_collisionOff(this);