Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -70,7 +70,7 @@ void func_803890A0(ActorMarker *marker, s32 arg1){
position[1] = actorPtr->position_y;
position[2] = actorPtr->position_z;
for(i = 0; i < 4; i++){
jujuPtr = spawn_actor_f32(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
jujuPtr = actor_spawnWithYaw_f32(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
jujuPtr->marker->collidable = FALSE;
actorPtr = marker_getActor(marker);
func_80388DE8(actorPtr, i, jujuPtr);