Renaming spawn functions
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@@ -19,8 +19,8 @@
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/* extern function declarations */
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void func_802C8F70(f32);
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void func_802C4218(s32, s32, s32, s32);
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void bundle_setYaw(f32);
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void spawnQueue_bundle_f32(s32, s32, s32, s32);
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/* public function declarations */
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Actor *chhut_draw(ActorMarker *, Gfx **, Mtx**, Vtx **);
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@@ -58,8 +58,8 @@ void func_803869EC(ActorMarker *this){
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f32 *pos;
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actorPtr = marker_getActor(this);
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actorPtr = spawn_actor_f32(0x4B, actorPtr->position, 0);
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spawn_actor_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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actorPtr = actor_spawnWithYaw_f32(0x4B, actorPtr->position, 0);
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actor_spawnWithYaw_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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if(this);
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}
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@@ -95,9 +95,9 @@ void chhut_update(Actor *this){
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subaddie_set_state(this, HUT_STATE_DAMAGED);
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actor_playAnimationOnce(this);
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__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
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func_802C8F70(this->yaw);
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bundle_setYaw(this->yaw);
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if(D_8037DCB0 < 5){
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__spawnQueue_add_4((GenFunction_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&diff_pos[0]),*(s32*)(&diff_pos[1]),*(s32*)(&diff_pos[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_bundle_f32, D_803898D8[D_8037DCB0], *(s32*)(&diff_pos[0]),*(s32*)(&diff_pos[1]),*(s32*)(&diff_pos[2]));
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}
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else{
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jiggy_spawn(JIGGY_5_MM_HUTS, diff_pos);
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