Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -448,7 +448,7 @@ void func_8038F028(UNK_TYPE(s32) arg0, ActorMarker *arg1, s32 arg2, s32 arg3){
sp24[0] = (f32)arg1->propPtr->x;
sp24[1] = (f32)arg1->propPtr->y;
sp24[2] = (f32)arg1->propPtr->z;
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4e, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x4e, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
func_8025A6EC(COMUSIC_2B_DING_B, 22000);
if(mapSpecificFlags_get(arg3)){
timedFunc_set_0(2.0f, func_8038F004);