Renaming spawn functions
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@@ -89,7 +89,7 @@ void func_803867F4(void){
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func_802BAFE4(4);
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if(nodeProp_findPositionFromActorId(0x148, sp24)){
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jiggy_spawn(JIGGY_46_GV_ANCIENT_ONES, sp24);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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}
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@@ -183,10 +183,10 @@ void chAncientOne_update(Actor *this){
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this->position_z += (sp38 & 2) ? 0xC : -0xC;
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if(this->unkF4_8 != 1){
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if(sp38 == 6){
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4C, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x4C, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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}
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if(sp38 == 4 && this->position_y < LOCAL_CH_ANCIENT_ONE(this)->unk1C - 600.0f){
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x11f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x11f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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}//L80386D80
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}
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if(LOCAL_CH_ANCIENT_ONE(this)->unk1C <= this->position_y){
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@@ -22,9 +22,9 @@ void __chGobi3_spawnHoneyComb(Actor *this){
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s32 pad24;
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f32 sp18[3];
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TUPLE_ASSIGN(sp18, -6885.0f, 2383.0f, 1335.0f);
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func_802C8F70(this->yaw);
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bundle_setYaw(this->yaw);
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func_802CA1CC(HONEYCOMB_C_GV_GOBI_3);
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func_802C937C(0xd, sp18);
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bundle_spawn_f32(0xd, sp18);
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}
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void __chGobi3_runaway(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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@@ -200,7 +200,7 @@ void GV_func_8038BEA0(Actor *this){
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this->unk38_31 = 0;
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D_80391A80 = this->state;
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func_802BB3DC(0, 14.0f, 0.92f);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x11f,
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x11f,
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reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z)
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);
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}
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@@ -448,7 +448,7 @@ void func_8038F028(UNK_TYPE(s32) arg0, ActorMarker *arg1, s32 arg2, s32 arg3){
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sp24[0] = (f32)arg1->propPtr->x;
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sp24[1] = (f32)arg1->propPtr->y;
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sp24[2] = (f32)arg1->propPtr->z;
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4e, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x4e, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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func_8025A6EC(COMUSIC_2B_DING_B, 22000);
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if(mapSpecificFlags_get(arg3)){
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timedFunc_set_0(2.0f, func_8038F004);
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