Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -390,7 +390,7 @@ void func_803895E0(void){
f20 = (f32)func_80304DA8(s0);
f8 = (f32)func_80304DB8(s0);
f22 = f8*0.01;
actor = spawn_actor_f32(D_80391DB8[i].actor_id, sp64, (s32)f20);
actor = actor_spawnWithYaw_f32(D_80391DB8[i].actor_id, sp64, (s32)f20);
actor->scale = f22;
}
}

View File

@@ -233,7 +233,7 @@ void func_8038C8F0(ActorMarker *marker){
this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
other = marker_getActor(this->unk100);
muncher = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392070, 170);
muncher = actor_spawnWithYaw_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392070, 170);
muncher->unk100 = other->marker;
muncher->unkF4_8 = 1;

View File

@@ -3,7 +3,7 @@
#include "variables.h"
extern void func_80324CD8(f32);
extern Actor *spawn_actor_f32(enum actor_e, f32[3], s32);
extern Actor *actor_spawnWithYaw_f32(enum actor_e, f32[3], s32);
Actor *FP_func_8038CED0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_8038D6C8(Actor *this);
@@ -209,9 +209,9 @@ void func_8038D41C(ActorMarker *marker){
ActorMarker *_marker = reinterpret_cast(ActorMarker *, marker);
Actor *actor;
actor = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392354, 170);
actor = actor_spawnWithYaw_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392354, 170);
actor->unk100 = _marker;
actor = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392360, 170);
actor = actor_spawnWithYaw_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392360, 170);
actor->unk100 = _marker;
if(pad[0]);
}

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@@ -74,7 +74,7 @@ void func_8038FF54(Actor *this){
sp40[0] = (f32)(s32)sp40[0];
sp40[1] = (f32)(s32)sp40[1];
sp40[2] = (f32)(s32)sp40[2];
func_802C8F70(this->yaw + 90.0f);
bundle_setYaw(this->yaw + 90.0f);
jiggy_spawn(JIGGY_32_FP_WOZZA, sp40);
levelSpecificFlags_set(0x26, TRUE);
marker_despawn(this->marker);

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@@ -53,7 +53,7 @@ void __chXmasTree_80386F84(Actor * this){
void __chXmasTree_spawnSwitch(void){
static s32 chXmasTree_switch_spawn_position[3] = {-0x1220, 0x6A, 0x1945};
func_8032811C(ACTOR_338_XMAS_TREE_SWITCH, chXmasTree_switch_spawn_position, 350);
actor_spawnWithYaw_s32(ACTOR_338_XMAS_TREE_SWITCH, chXmasTree_switch_spawn_position, 350);
}
void __chXmasTree_spawnStar(void *marker){