Renaming spawn functions
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@@ -390,7 +390,7 @@ void func_803895E0(void){
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f20 = (f32)func_80304DA8(s0);
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f8 = (f32)func_80304DB8(s0);
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f22 = f8*0.01;
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actor = spawn_actor_f32(D_80391DB8[i].actor_id, sp64, (s32)f20);
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actor = actor_spawnWithYaw_f32(D_80391DB8[i].actor_id, sp64, (s32)f20);
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actor->scale = f22;
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}
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}
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@@ -233,7 +233,7 @@ void func_8038C8F0(ActorMarker *marker){
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this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
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other = marker_getActor(this->unk100);
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muncher = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392070, 170);
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muncher = actor_spawnWithYaw_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392070, 170);
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muncher->unk100 = other->marker;
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muncher->unkF4_8 = 1;
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern void func_80324CD8(f32);
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extern Actor *spawn_actor_f32(enum actor_e, f32[3], s32);
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extern Actor *actor_spawnWithYaw_f32(enum actor_e, f32[3], s32);
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Actor *FP_func_8038CED0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_8038D6C8(Actor *this);
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@@ -209,9 +209,9 @@ void func_8038D41C(ActorMarker *marker){
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ActorMarker *_marker = reinterpret_cast(ActorMarker *, marker);
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Actor *actor;
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actor = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392354, 170);
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actor = actor_spawnWithYaw_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392354, 170);
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actor->unk100 = _marker;
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actor = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392360, 170);
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actor = actor_spawnWithYaw_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392360, 170);
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actor->unk100 = _marker;
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if(pad[0]);
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}
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@@ -74,7 +74,7 @@ void func_8038FF54(Actor *this){
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sp40[0] = (f32)(s32)sp40[0];
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sp40[1] = (f32)(s32)sp40[1];
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sp40[2] = (f32)(s32)sp40[2];
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func_802C8F70(this->yaw + 90.0f);
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bundle_setYaw(this->yaw + 90.0f);
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jiggy_spawn(JIGGY_32_FP_WOZZA, sp40);
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levelSpecificFlags_set(0x26, TRUE);
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marker_despawn(this->marker);
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@@ -53,7 +53,7 @@ void __chXmasTree_80386F84(Actor * this){
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void __chXmasTree_spawnSwitch(void){
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static s32 chXmasTree_switch_spawn_position[3] = {-0x1220, 0x6A, 0x1945};
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func_8032811C(ACTOR_338_XMAS_TREE_SWITCH, chXmasTree_switch_spawn_position, 350);
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actor_spawnWithYaw_s32(ACTOR_338_XMAS_TREE_SWITCH, chXmasTree_switch_spawn_position, 350);
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}
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void __chXmasTree_spawnStar(void *marker){
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