Renaming spawn functions
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@@ -109,7 +109,7 @@ void func_80389700(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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void func_80389740(ActorMarker *marker) {
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Actor *this = marker_getActor(marker);
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if (this->marker->unk14_21) {
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x30C, reinterpret_cast(s32, D_8038FDE0[0]), reinterpret_cast(s32, D_8038FDE0[1]), reinterpret_cast(s32, D_8038FDE0[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x30C, reinterpret_cast(s32, D_8038FDE0[0]), reinterpret_cast(s32, D_8038FDE0[1]), reinterpret_cast(s32, D_8038FDE0[2]));
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}
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}
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