Renaming spawn functions
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@@ -140,7 +140,7 @@ void BGS_func_80389850(Actor *this, s32 arg1) {
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sp94[0] = vile->position[0] + sp7C[0];
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sp94[1] = vile->position[1] + sp7C[1];
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sp94[2] = vile->position[2] + sp7C[2];
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func_802C8F70(vile->yaw);
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bundle_setYaw(vile->yaw);
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jiggy_spawn(JIGGY_28_BGS_MR_VILE, sp94);
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} else {
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sp7C[0] = 0.0f - vile->position[0];
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@@ -151,7 +151,7 @@ void BGS_func_80389850(Actor *this, s32 arg1) {
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sp94[0] = vile->position[0] + sp7C[0];
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sp94[1] = vile->position[1] + sp7C[1];
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sp94[2] = vile->position[2] + sp7C[2];
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func_802C8F70(func_8025715C(sp7C[0], sp7C[2]));
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bundle_setYaw(func_8025715C(sp7C[0], sp7C[2]));
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jiggy_spawn(JIGGY_28_BGS_MR_VILE, sp94);
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}
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}
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@@ -302,9 +302,9 @@ void func_80389F08(ActorMarker *marker) {
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}
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for(i = 0; i < 3; i++){
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if (var_s2 < 3) {
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func_802C8F70(vile->yaw + (f32) (i * 30));
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bundle_setYaw(vile->yaw + (f32) (i * 30));
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func_802C8F7C(2.0f);
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func_802C937C(6, vile->position);
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bundle_spawn_f32(6, vile->position);
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var_s2 += 1;
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} else {
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item_inc(ITEM_16_LIFE);
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