Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -46,7 +46,7 @@ void func_8038F470(ActorMarker *this, s32 arg1, enum chtanktup_leg_e leg_id){
sp18[2] = thisActor->position_z;
sp18[1] += 50.0f;
leg = spawn_actor_f32(leg_id + ACTOR_E9_TANKTUP_LEG_FL, sp18, (s32)thisActor->yaw);
leg = actor_spawnWithYaw_f32(leg_id + ACTOR_E9_TANKTUP_LEG_FL, sp18, (s32)thisActor->yaw);
subaddie_set_state_with_direction(leg, arg1 + 1, 0, -1);
leg->unk10_12 = leg_id;
}
@@ -205,7 +205,7 @@ void func_8038F6A4(Actor *this)
{
f32 sp34[3];
func_8034A174(this->marker->unk44, 6, sp34);
func_802C8F70(this->yaw);
bundle_setYaw(this->yaw);
sp34[1] -= 125.0f;
jiggy_spawn(JIGGY_26_BGS_TANKTUP, sp34);
}