Renaming spawn functions

This commit is contained in:
Nabnut
2024-09-23 19:13:12 +02:00
parent fbe20325c2
commit 7086187288
80 changed files with 287 additions and 273 deletions

View File

@@ -1753,6 +1753,7 @@ enum actor_e
ACTOR_67_SNIPPET = 0x67,
ACTOR_68_SNACKER,
ACTOR_69_CLAM,
ACTOR_6A_UNKNOWN,
ACTOR_6D_GV_BANJO_DOOR = 0x6D,
@@ -2048,7 +2049,8 @@ enum actor_e
ACTOR_34F_MUMMUM,
ACTOR_350_SEAMAN_GRUBLIN,
ACTOR_353_XMAS_TREE_EGG_TOLL = 0x353,
ACTOR_352_UNKOWN = 0x352,
ACTOR_353_XMAS_TREE_EGG_TOLL,
ACTOR_354_DRIPS,
ACTOR_367_GRUNTLING_RED = 0x367,

View File

@@ -224,7 +224,7 @@ void particleEmitter_setPosition(ParticleEmitter *, f32[3]);
ParticleEmitter *partEmitMgr_newEmitter(u32);
void func_802BB3DC(s32, f32, f32);
void __spawnQueue_add_4(GenFunction_4, s32, s32, s32, s32);
Actor *func_802C4140(enum actor_e actor_id, s32 x, s32 y, s32 z);
Actor *spawnQueue_actor_f32(enum actor_e actor_id, s32 x, s32 y, s32 z);
void func_8030DA44(u8);
@@ -381,7 +381,7 @@ extern s32 func_802F9AA8(enum sfx_e);
Actor * func_803055E0(enum actor_e id, s32 pos[3], s32 arg2, s32 arg3, s32 arg4);
Actor * spawn_actor(enum actor_e id, s32 pos[3], s32 yaw);
Actor * __actor_spawnWithYaw_s32(enum actor_e id, s32 pos[3], s32 yaw);
f32 mapModel_getFloorY(f32[3]);
BKModelBin *func_8030A428(s32);
u8 func_8030D90C(void);
@@ -427,7 +427,7 @@ void func_80326244(Actor *);
void func_8032728C(f32[3], f32, s32, int(*)(Actor *));
Actor *spawn_actor_f32(enum actor_e actor_id, f32 position[3], s32 yaw);
Actor *actor_spawnWithYaw_f32(enum actor_e actor_id, f32 position[3], s32 yaw);
int func_8032863C(AnimCtrl *, f32, f32);
int func_80328A2C(Actor *, f32, s32, f32);
void subaddie_set_state(Actor *, u32);
@@ -499,7 +499,7 @@ int actor_animationIsAt(Actor*, f32);
void rumbleManager_80250E94(f32, f32, f32, f32, f32, f32);
void func_802C8F70(f32);
void bundle_setYaw(f32);
void func_802F9DB8(s32, f32, f32, f32);
void func_802F9F80(s32, f32, f32, f32);
void func_802FA060(s32, s32, s32, f32);