Save data changes.
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@@ -5,7 +5,7 @@
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#define ROUND_UP_DIVIDE(a, b) (((a) + (b) - 1) / (b))
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// The round up divide is not technically needed, but will come in handy for modding
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#define gameFile_NUM_BLOCKS ROUND_UP_DIVIDE(sizeof(SaveFile),EEPROM_BLOCK_SIZE)
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#define gameFile_NUM_BLOCKS ROUND_UP_DIVIDE(sizeof(SaveData),EEPROM_BLOCK_SIZE)
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s32 write_file_blocks(s32 filenum, s32 blockOffset, u8 *buffer, s32 blockCount) {
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s32 address = (filenum * gameFile_NUM_BLOCKS) + blockOffset;
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