Merge branch 'mr-origin-86'
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@@ -80,7 +80,7 @@ ActorInfo D_80365F00 = { 0xE6, 0x197, 0x532, 0x1, D_80365ED0, func_802C4C14, act
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/* .bss */
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s32 mm_hut_smash_count;
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u32 D_8037DCB4;
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u32 CH_TREASUREHUNT_PUZZLE_CURRENT_STEP;
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struct FF_StorageStruct* D_8037DCB8;
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s32 D_8037DCBC;
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u8 D_8037DCC0[7];
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@@ -349,7 +349,7 @@ void chmole_update(Actor *this){
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if(!this->initialized){
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// Checks if player is within radius of a specific actor exists within the same cube
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// If actor exists and player is within radius, force trigger conversation
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node_prop = func_80304C38(0x372, this);
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node_prop = nodeprop_findByActorIdAndActorPosition(0x372, this);
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if(node_prop == NULL){
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this->unk38_0 = FALSE;
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}
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@@ -363,7 +363,7 @@ void chmole_update(Actor *this){
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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if(this->unkF4_8 == 0x12){
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node_prop = func_80304C38(0x349, this);
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node_prop = nodeprop_findByActorIdAndActorPosition(0x349, this);
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if(node_prop == NULL){
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this->velocity[0] = this->position[0];
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this->velocity[1] = this->position[1];
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