Document ch/bat

This commit is contained in:
Banjo Kazooie
2024-09-28 14:30:14 -05:00
parent acbedad7fa
commit 65951ae11e
4 changed files with 128 additions and 125 deletions

501
src/core2/ch/bat.c Normal file
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#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include <math.h>
extern f32 mapModel_getFloorY(f32[3]);
extern f32 func_80257204(f32, f32, f32, f32);
typedef enum {
CH_BAT_STATE_ROOSTING = 1,
CH_BAT_STATE_EXIT_ROOST = 2,
CH_BAT_STATE_CHASE = 3,
CH_BAT_STATE_ROAM = 4,
CH_BAT_STATE_FLY_HOME = 5,
CH_BAT_STATE_ENTER_ROOST = 6,
CH_BAT_STATE_FALL = 7,
CH_BAT_STATE_DIE = 8
} ChBatState;
typedef struct {
f32 cooldown; //cooldown timer after attacking the player
f32 roost_yaw;
} ChBatLocal;
void chbat_update(Actor *this);
/* .data */
ActorAnimationInfo sChBatAnimations[] = {
{0, 0.0f},
{ ASSET_AE_ANIM_BAT_ROOST, 12.0f},
{ ASSET_AD_ANIM_BAT_TAKE_FLIGHT, 0.3f},
{ ASSET_9D_ANIM_BAT_FLY, 2.0f},
{ ASSET_9D_ANIM_BAT_FLY, 0.4f},
{ ASSET_9D_ANIM_BAT_FLY, 0.35f},
{ ASSET_AD_ANIM_BAT_TAKE_FLIGHT, 0.2f},
{ ASSET_2A9_ANIM_BAT_FALL, 0.4f},
{ ASSET_2AA_ANIM_BAT_DIE, 0.85f},
};
ActorInfo gChBat = {
MARKER_127_BAT, ACTOR_163_BAT, ASSET_3CA_MODEL_BAT,
CH_BAT_STATE_ROOSTING, sChBatAnimations,
chbat_update, func_80326224, actor_draw,
2500, 0, 0.9f, 0
};
/* .code */
void chbat_roost(Actor *this){
subaddie_set_state(this, CH_BAT_STATE_ROOSTING);
actor_loopAnimation(this);
}
void chbat_exitRoost(Actor *this){
if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
subaddie_set_state_with_direction(this, CH_BAT_STATE_EXIT_ROOST, 0.01f, 1);
actor_playAnimationOnce(this);
this->actor_specific_1_f = 5.0f;
FUNC_8030E8B4(SFX_419_UNKNOWN, 1.0f, 28000, this->position, 0x4e2, 0x9c4);
}
}
void chbat_chase(Actor *this){
subaddie_set_state(this, CH_BAT_STATE_CHASE);
actor_loopAnimation(this);
this->actor_specific_1_f = 5.0f;
}
void chbat_roam(Actor *this){
subaddie_set_state(this, CH_BAT_STATE_ROAM);
actor_loopAnimation(this);
}
void chbat_flyHome(Actor *this){
ChBatLocal *local = (ChBatLocal *)&this->local;
this->yaw_ideal = local->roost_yaw;
subaddie_set_state(this, CH_BAT_STATE_FLY_HOME);
actor_loopAnimation(this);
}
void chbat_enterRoost(Actor *this){
subaddie_set_state_with_direction(this, CH_BAT_STATE_ENTER_ROOST, 0.99f, 0);
actor_playAnimationOnce(this);
}
void chBat_fall(Actor *this){
subaddie_set_state_with_direction(this, CH_BAT_STATE_FALL, 0.01f, 1);
actor_loopAnimation(this);
this->yaw += 180.0f;
this->actor_specific_1_f = 20.0f;
this->velocity_x = 300.0f;
}
int chbat_isWithinHorzontalRadiusOfHome(Actor * this, s32 dist){
f32 f0 = this->position_x - this->unk1C_x;
f32 f2 = this->position_z - this->unk1C_z;
if(f0*f0 + f2*f2 < dist*dist)
return 1;
return 0;
}
bool chbat_nearHome(Actor *arg0, s32 arg1) {
if( (arg0->position[1] < ( arg0->unk1C[1] + 0.5))
&& (( arg0->unk1C[1] - 0.5) < arg0->position[1])
) {
return func_80329480(arg0) != 0;
}
return FALSE;
}
void chBat_updateHeight(Actor *this, f32 target_height, f32 velocity){
if(this->position[1] < target_height){
this->position[1] += velocity;
if(target_height < this->position[1]){
this->position[1] = target_height;
}
}
else if(target_height < this->position[1]){
this->position[1] -= velocity;
if(this->position[1] < target_height){
this->position[1] = target_height;
}
}
}
bool func_8035FC98(Actor *this, f32 arg1){
f32 sp34[3];
f32 sp28[3];
f32 sp1C[3];
if(this->unk38_0)
return FALSE;
TUPLE_COPY(sp28, this->position);
TUPLE_COPY(sp1C, sp28);
sp1C[1] += arg1;
if (func_80309B48(sp28, sp1C, sp34, 0x5E0000) != NULL)
return TRUE;
return FALSE;
}
bool func_8035FD28(Actor *this){
this->velocity[0] -= 2.5;
if(func_8035FC98(this, this->velocity[0]*2)){
return FALSE;
}
this->position[1] += this->velocity[0];
return TRUE;
}
bool chbat_nearPlayer(Actor *this) {
f32 sp24[3];
player_getPosition(sp24);
sp24[1] += 50.0f;
if (this->unk38_0){
if(!func_80329260(this, sp24)){
return FALSE;
}
} else{
if(!func_80329210(this, sp24)){
return FALSE;
}
}
if (this->unk38_31 != 0) {
if (func_80329530(this, 0) && (sp24[1] <= (this->unk1C[1] - 40.0f))) {
return TRUE;
}
this->unk38_31--;
return FALSE;
}
if (func_80329530(this, 800) && (sp24[1] <= (this->unk1C[1] - 40.0f))) {
return TRUE;
}
return FALSE;
}
bool func_8035FEDC(Actor *this){
if(func_8032CA80(this, this->unk38_0?0x13:4)){
if(this->unk38_0){
return FALSE;
}
if(func_80329480(this)){
this->actor_specific_1_f = 0.0f;
return FALSE;
}
}
return TRUE;
}
bool func_8035FF5C(Actor *this){
if(func_8032CA80(this, 5) && func_80329480(this)){
this->actor_specific_1_f = 0.0f;
return FALSE;
}
return TRUE;
}
void func_8035FFAC(Actor *this, f32 arg1){
if(arg1 < 0.0f && randf() < 0.82){
this->velocity_y = 0.0f;
}
else if(randf() < 0.92){
this->velocity_y = 1.0f;
}
}
void chbat_updateFlyingRoll(Actor *this) {
f32 d_yaw;
d_yaw = this->yaw_ideal - this->yaw;
if (d_yaw >= 180.0f) {
d_yaw -= 360.0f;
}
if (d_yaw < -180.0f) {
d_yaw += 360.0f;
}
this->velocity[2] = -d_yaw;
if (( this->roll < this->velocity[2]) && ( this->roll < 55.0f)) {
this->roll += 2.0f;
}
if ((this->velocity[2] < this->roll) && (this->roll > -55.0f)) {
this->roll -= 2.0f;
}
}
void chbat_updateRollTowardsZero(Actor *this){
if(0.0f < this->roll){
this->roll -= 2.0;
}
else if(this->roll < 0.0f){
this->roll += 2.0;
}
}
bool func_80360198(Actor *this) {
f32 var_f16;
f64 temp_f0;
f64 d_yaw;
f64 d_yaw_2;
func_80328FB0(this, 5.0f);
chbat_updateFlyingRoll(this);
this->actor_specific_1_f += (this->velocity[1] * 0.45) - (0.001 * this->actor_specific_1_f);
if (this->actor_specific_1_f > 13.0) {
this->actor_specific_1_f = 13.0f;
}
if (this->actor_specific_1_f < -13.0) {
this->actor_specific_1_f = -13.0f;
}
this->velocity[0] += ((this->velocity[1] * 0.9) - 0.6);
if (this->velocity[0] > 6.0) {
this->velocity[0] = 6.0f;
}
if (this->velocity[0] < -6.0) {
this->velocity[0] = -6.0f;
}
if (func_8035FC98(this, 2 * this->velocity[0]) == 0) {
this->position[1] += this->velocity[0];
} else {
this->velocity[0] *= -3.0f;
this->position[1] += this->velocity[0];
}
if (this->state == 4) {
if (func_8035FF5C(this) == 0) {
return FALSE;
}
} else if (func_8035FEDC(this) == 0) {
return FALSE;
}
return TRUE;
}
f32 func_803603AC(Actor *this, s32 arg1, u8 arg2){
f32 phi_f2;
f32 dy;
f32 D1, D2;
f32 unused;
f32 player_position[3];
switch (arg2) {
case 1:
player_getPosition(player_position);
break;
case 2:
TUPLE_COPY(player_position, this->unk1C);
break;
}
D1 = SQ(this->position[0] - player_position[0]);
D2 = SQ(this->position[2] - player_position[2]);
dy = this->position[1] - player_position[1] - arg1;
if(dy == 0.0 || D1 + D2 == 0.0)
return 0.0f;
phi_f2 = -(this->actor_specific_1_f*(dy))/(D1 + D2);
if (phi_f2 >= 4.0f) {
phi_f2 = 4.0f;
} else if (phi_f2 <= -4.0f) {
phi_f2 = -4.0f;
}
return phi_f2;
}
int func_803604E8(Actor *this){
f32 tmp_f0;
this->yaw_ideal = (f32) func_80329784(this);
tmp_f0 = func_803603AC(this, 170, 1);
func_8035FFAC(this, tmp_f0);
if(!func_80360198(this)){
return 0;
}
return 1;
}
bool chbat_updateRoam(Actor *this) {
s32 phi_v0;
s32 phi_s1;
s32 phi_s2;
if (this->lifetime_value == 0.0f) {
// fly towards home if lifetime is done
this->yaw_ideal = func_80257204(this->position[0], this->position[2], this->unk1C[0], this->unk1C[2]);
func_8035FFAC(this, func_803603AC(this, -110, 2));
}
else{
func_80328FB0(this, 5.0f); //update yaw
chbat_updateFlyingRoll(this);
if (func_80329480(this) != 0) {
this->lifetime_value = 0.0f;
} else {
return TRUE;
}
}
for(phi_s2 = 0; !func_80360198(this) && phi_s2 < 1; phi_s2++){
this->lifetime_value = 45.0f;
func_80328CEC(this, (s32) this->yaw, 90, 180);
phi_s1 = 0;
do{
if (this->unk38_0) {
phi_v0 = func_80329140(this, (s32) this->yaw_ideal, 200);
} else {
phi_v0 = func_80329078(this, (s32) this->yaw_ideal, 200);
}
if(phi_v0 == 0){
phi_s1++;
this->yaw_ideal += 30.0f;
if (this->yaw_ideal >= 360.0f) {
this->yaw_ideal -= 360.0f;
}
}
} while ( phi_v0 == 0 && phi_s1 < 0xC);
}
if (this->position[1] < (this->unk1C[1] + -110.0f)) {
this->velocity[1] = 1.0f;
} else {
this->velocity[1] = (f32) randi2(0, 0);
}
if (this->position[1] <= mapModel_getFloorY(this->position)) {
this->velocity[0] = 3.0f;
}
return TRUE;
}
void chBat_dieCollision(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
ChBatLocal *local = (ChBatLocal *)&this->local;
chBat_fall(this);
local->cooldown = 0.0f;
this->marker->collidable = FALSE;
FUNC_8030E8B4(SFX_115_BUZZBOMB_DEATH, 1.3f, 26000, this->position, 1250, 2500);
}
void chBat_attackCollision(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
ChBatLocal *local = (ChBatLocal *)&this->local;
local->cooldown = 0.8f;
}
void chbat_update(Actor *this){
f32 dt = time_getDelta();
ChBatLocal *local = (ChBatLocal *)&this->local;
f32 sp34;
if(!this->initialized){
this->initialized = TRUE;
marker_setCollisionScripts(this->marker, NULL, chBat_attackCollision, chBat_dieCollision);
this->unk38_0 = FALSE;
this->actor_specific_1_f = 0.0f;
this->velocity_x = 0.0f;
TUPLE_COPY(this->unk1C, this->position); // set roost position
local->roost_yaw = this->yaw;
}
if(local->cooldown <= 0.0){
local->cooldown = 0.0f;
}else{//L80360910
local->cooldown -= dt;
return;
}
switch(this->state){
case CH_BAT_STATE_ROOSTING: //L80360918
if(chbat_nearPlayer(this)){
chbat_exitRoost(this);
}
break;
case CH_BAT_STATE_EXIT_ROOST: //L80360938
if( 0.98 < animctrl_getAnimTimer(this->animctrl)
|| !func_8035FD28(this)
){
chbat_chase(this);
}
break;
case CH_BAT_STATE_CHASE: //L8036097C
animctrl_setDuration(this->animctrl, 1.2 - this->velocity_y);
if(!chbat_nearPlayer(this)){
chbat_roam(this);
}
else if(!func_803604E8(this)){
chbat_roam(this);
this->unk38_31 = 0x3C;
}
else{
if(!(globalTimer_getTime() & 0xf)){
if(randf() < 0.35){
FUNC_8030E8B4(SFX_419_UNKNOWN, 1.0f, 28000, this->position, 1250, 2500);
}
}
}//L80360A40
if(actor_animationIsAt(this, 0.5f)){
func_8030E878(SFX_2_CLAW_SWIPE, randf2(1.0f, 1.2f), 10000, this->position, 833.0f, 2500.0f);
}
break;
case CH_BAT_STATE_ROAM: //L80360A9C
if(chbat_nearPlayer(this)){
chbat_chase(this);
} else if(chbat_isWithinHorzontalRadiusOfHome(this, 20)){
chbat_flyHome(this);
} else{
chbat_updateRoam(this);
}//L80360AE8
if(actor_animationIsAt(this, 0.5f)){
func_8030E878(SFX_2_CLAW_SWIPE, randf2(1.0f, 1.2f), 10000, this->position, 833.0f, 2500.0f);
}
break;
case CH_BAT_STATE_FLY_HOME: //L80360B3C
if(chbat_nearPlayer(this)){
chbat_chase(this);
} else if(chbat_nearHome(this, 1)){
chbat_enterRoost(this);
} else{
func_80328FB0(this, 5.0f);
chBat_updateHeight(this, this->unk1C_y, 2.0f);
chbat_updateRollTowardsZero(this);
}
if(actor_animationIsAt(this, 0.5f)){
func_8030E878(SFX_2_CLAW_SWIPE, randf2(1.0f, 1.2f), 10000, this->position, 833.0f, 2500.0f);
}
break;
case CH_BAT_STATE_ENTER_ROOST:
if(animctrl_getAnimTimer(this->animctrl) < 0.01){
chbat_roost(this);
}
break;
case CH_BAT_STATE_FALL: //L80360C28
sp34 = time_getDelta();
func_8032CA80(this, this->unk38_0 ? 0x13 : 0x4);
if(func_8035FC98(this, this->velocity_x * sp34)){
this->position_y = mapModel_getFloorY(this->position);
subaddie_set_state_with_direction(this, CH_BAT_STATE_DIE, 0.01f, 1);
actor_playAnimationOnce(this);
func_8030E6A4(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200);
}
else{//L80360CC4
this->position_y += this->velocity_x * sp34;
this->velocity_x -= 1600.0f * sp34;
}
break;
case CH_BAT_STATE_DIE: //L80360CF0
if(actor_animationIsAt(this, 0.3f)){
func_80326310(this);
}
break;
}
}