Document ch/bat
This commit is contained in:
501
src/core2/ch/bat.c
Normal file
501
src/core2/ch/bat.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include <math.h>
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extern f32 mapModel_getFloorY(f32[3]);
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extern f32 func_80257204(f32, f32, f32, f32);
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typedef enum {
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CH_BAT_STATE_ROOSTING = 1,
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CH_BAT_STATE_EXIT_ROOST = 2,
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CH_BAT_STATE_CHASE = 3,
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CH_BAT_STATE_ROAM = 4,
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CH_BAT_STATE_FLY_HOME = 5,
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CH_BAT_STATE_ENTER_ROOST = 6,
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CH_BAT_STATE_FALL = 7,
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CH_BAT_STATE_DIE = 8
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} ChBatState;
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typedef struct {
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f32 cooldown; //cooldown timer after attacking the player
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f32 roost_yaw;
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} ChBatLocal;
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void chbat_update(Actor *this);
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/* .data */
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ActorAnimationInfo sChBatAnimations[] = {
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{0, 0.0f},
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{ ASSET_AE_ANIM_BAT_ROOST, 12.0f},
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{ ASSET_AD_ANIM_BAT_TAKE_FLIGHT, 0.3f},
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{ ASSET_9D_ANIM_BAT_FLY, 2.0f},
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{ ASSET_9D_ANIM_BAT_FLY, 0.4f},
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{ ASSET_9D_ANIM_BAT_FLY, 0.35f},
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{ ASSET_AD_ANIM_BAT_TAKE_FLIGHT, 0.2f},
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{ ASSET_2A9_ANIM_BAT_FALL, 0.4f},
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{ ASSET_2AA_ANIM_BAT_DIE, 0.85f},
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};
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ActorInfo gChBat = {
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MARKER_127_BAT, ACTOR_163_BAT, ASSET_3CA_MODEL_BAT,
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CH_BAT_STATE_ROOSTING, sChBatAnimations,
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chbat_update, func_80326224, actor_draw,
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2500, 0, 0.9f, 0
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};
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/* .code */
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void chbat_roost(Actor *this){
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subaddie_set_state(this, CH_BAT_STATE_ROOSTING);
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actor_loopAnimation(this);
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}
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void chbat_exitRoost(Actor *this){
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if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
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subaddie_set_state_with_direction(this, CH_BAT_STATE_EXIT_ROOST, 0.01f, 1);
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actor_playAnimationOnce(this);
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this->actor_specific_1_f = 5.0f;
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FUNC_8030E8B4(SFX_419_UNKNOWN, 1.0f, 28000, this->position, 0x4e2, 0x9c4);
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}
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}
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void chbat_chase(Actor *this){
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subaddie_set_state(this, CH_BAT_STATE_CHASE);
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actor_loopAnimation(this);
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this->actor_specific_1_f = 5.0f;
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}
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void chbat_roam(Actor *this){
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subaddie_set_state(this, CH_BAT_STATE_ROAM);
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actor_loopAnimation(this);
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}
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void chbat_flyHome(Actor *this){
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ChBatLocal *local = (ChBatLocal *)&this->local;
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this->yaw_ideal = local->roost_yaw;
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subaddie_set_state(this, CH_BAT_STATE_FLY_HOME);
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actor_loopAnimation(this);
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}
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void chbat_enterRoost(Actor *this){
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subaddie_set_state_with_direction(this, CH_BAT_STATE_ENTER_ROOST, 0.99f, 0);
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actor_playAnimationOnce(this);
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}
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void chBat_fall(Actor *this){
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subaddie_set_state_with_direction(this, CH_BAT_STATE_FALL, 0.01f, 1);
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actor_loopAnimation(this);
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this->yaw += 180.0f;
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this->actor_specific_1_f = 20.0f;
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this->velocity_x = 300.0f;
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}
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int chbat_isWithinHorzontalRadiusOfHome(Actor * this, s32 dist){
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f32 f0 = this->position_x - this->unk1C_x;
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f32 f2 = this->position_z - this->unk1C_z;
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if(f0*f0 + f2*f2 < dist*dist)
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return 1;
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return 0;
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}
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bool chbat_nearHome(Actor *arg0, s32 arg1) {
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if( (arg0->position[1] < ( arg0->unk1C[1] + 0.5))
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&& (( arg0->unk1C[1] - 0.5) < arg0->position[1])
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) {
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return func_80329480(arg0) != 0;
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}
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return FALSE;
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}
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void chBat_updateHeight(Actor *this, f32 target_height, f32 velocity){
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if(this->position[1] < target_height){
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this->position[1] += velocity;
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if(target_height < this->position[1]){
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this->position[1] = target_height;
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}
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}
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else if(target_height < this->position[1]){
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this->position[1] -= velocity;
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if(this->position[1] < target_height){
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this->position[1] = target_height;
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}
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}
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}
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bool func_8035FC98(Actor *this, f32 arg1){
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f32 sp34[3];
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f32 sp28[3];
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f32 sp1C[3];
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if(this->unk38_0)
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return FALSE;
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TUPLE_COPY(sp28, this->position);
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TUPLE_COPY(sp1C, sp28);
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sp1C[1] += arg1;
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if (func_80309B48(sp28, sp1C, sp34, 0x5E0000) != NULL)
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return TRUE;
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return FALSE;
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}
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bool func_8035FD28(Actor *this){
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this->velocity[0] -= 2.5;
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if(func_8035FC98(this, this->velocity[0]*2)){
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return FALSE;
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}
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this->position[1] += this->velocity[0];
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return TRUE;
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}
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bool chbat_nearPlayer(Actor *this) {
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f32 sp24[3];
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player_getPosition(sp24);
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sp24[1] += 50.0f;
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if (this->unk38_0){
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if(!func_80329260(this, sp24)){
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return FALSE;
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}
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} else{
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if(!func_80329210(this, sp24)){
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return FALSE;
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}
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}
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if (this->unk38_31 != 0) {
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if (func_80329530(this, 0) && (sp24[1] <= (this->unk1C[1] - 40.0f))) {
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return TRUE;
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}
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this->unk38_31--;
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return FALSE;
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}
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if (func_80329530(this, 800) && (sp24[1] <= (this->unk1C[1] - 40.0f))) {
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return TRUE;
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}
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return FALSE;
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}
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bool func_8035FEDC(Actor *this){
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if(func_8032CA80(this, this->unk38_0?0x13:4)){
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if(this->unk38_0){
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return FALSE;
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}
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if(func_80329480(this)){
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this->actor_specific_1_f = 0.0f;
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return FALSE;
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}
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}
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return TRUE;
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}
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bool func_8035FF5C(Actor *this){
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if(func_8032CA80(this, 5) && func_80329480(this)){
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this->actor_specific_1_f = 0.0f;
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return FALSE;
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}
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return TRUE;
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}
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void func_8035FFAC(Actor *this, f32 arg1){
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if(arg1 < 0.0f && randf() < 0.82){
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this->velocity_y = 0.0f;
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}
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else if(randf() < 0.92){
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this->velocity_y = 1.0f;
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}
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}
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void chbat_updateFlyingRoll(Actor *this) {
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f32 d_yaw;
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d_yaw = this->yaw_ideal - this->yaw;
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if (d_yaw >= 180.0f) {
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d_yaw -= 360.0f;
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}
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if (d_yaw < -180.0f) {
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d_yaw += 360.0f;
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}
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this->velocity[2] = -d_yaw;
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if (( this->roll < this->velocity[2]) && ( this->roll < 55.0f)) {
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this->roll += 2.0f;
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}
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if ((this->velocity[2] < this->roll) && (this->roll > -55.0f)) {
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this->roll -= 2.0f;
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}
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}
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void chbat_updateRollTowardsZero(Actor *this){
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if(0.0f < this->roll){
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this->roll -= 2.0;
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}
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else if(this->roll < 0.0f){
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this->roll += 2.0;
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}
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}
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bool func_80360198(Actor *this) {
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f32 var_f16;
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f64 temp_f0;
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f64 d_yaw;
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f64 d_yaw_2;
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func_80328FB0(this, 5.0f);
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chbat_updateFlyingRoll(this);
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this->actor_specific_1_f += (this->velocity[1] * 0.45) - (0.001 * this->actor_specific_1_f);
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if (this->actor_specific_1_f > 13.0) {
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this->actor_specific_1_f = 13.0f;
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}
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if (this->actor_specific_1_f < -13.0) {
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this->actor_specific_1_f = -13.0f;
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}
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this->velocity[0] += ((this->velocity[1] * 0.9) - 0.6);
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if (this->velocity[0] > 6.0) {
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this->velocity[0] = 6.0f;
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}
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if (this->velocity[0] < -6.0) {
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this->velocity[0] = -6.0f;
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}
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if (func_8035FC98(this, 2 * this->velocity[0]) == 0) {
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this->position[1] += this->velocity[0];
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} else {
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this->velocity[0] *= -3.0f;
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this->position[1] += this->velocity[0];
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}
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if (this->state == 4) {
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if (func_8035FF5C(this) == 0) {
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return FALSE;
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}
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} else if (func_8035FEDC(this) == 0) {
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return FALSE;
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}
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return TRUE;
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}
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f32 func_803603AC(Actor *this, s32 arg1, u8 arg2){
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f32 phi_f2;
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f32 dy;
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f32 D1, D2;
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f32 unused;
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f32 player_position[3];
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switch (arg2) {
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case 1:
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player_getPosition(player_position);
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break;
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case 2:
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TUPLE_COPY(player_position, this->unk1C);
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break;
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}
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D1 = SQ(this->position[0] - player_position[0]);
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D2 = SQ(this->position[2] - player_position[2]);
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dy = this->position[1] - player_position[1] - arg1;
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if(dy == 0.0 || D1 + D2 == 0.0)
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return 0.0f;
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phi_f2 = -(this->actor_specific_1_f*(dy))/(D1 + D2);
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if (phi_f2 >= 4.0f) {
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phi_f2 = 4.0f;
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} else if (phi_f2 <= -4.0f) {
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phi_f2 = -4.0f;
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}
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return phi_f2;
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}
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int func_803604E8(Actor *this){
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f32 tmp_f0;
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this->yaw_ideal = (f32) func_80329784(this);
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tmp_f0 = func_803603AC(this, 170, 1);
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func_8035FFAC(this, tmp_f0);
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if(!func_80360198(this)){
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return 0;
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}
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return 1;
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}
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bool chbat_updateRoam(Actor *this) {
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s32 phi_v0;
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s32 phi_s1;
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s32 phi_s2;
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if (this->lifetime_value == 0.0f) {
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// fly towards home if lifetime is done
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this->yaw_ideal = func_80257204(this->position[0], this->position[2], this->unk1C[0], this->unk1C[2]);
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func_8035FFAC(this, func_803603AC(this, -110, 2));
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}
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else{
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func_80328FB0(this, 5.0f); //update yaw
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chbat_updateFlyingRoll(this);
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if (func_80329480(this) != 0) {
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this->lifetime_value = 0.0f;
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} else {
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return TRUE;
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}
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}
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for(phi_s2 = 0; !func_80360198(this) && phi_s2 < 1; phi_s2++){
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this->lifetime_value = 45.0f;
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func_80328CEC(this, (s32) this->yaw, 90, 180);
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phi_s1 = 0;
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do{
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if (this->unk38_0) {
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phi_v0 = func_80329140(this, (s32) this->yaw_ideal, 200);
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} else {
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phi_v0 = func_80329078(this, (s32) this->yaw_ideal, 200);
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}
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if(phi_v0 == 0){
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phi_s1++;
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this->yaw_ideal += 30.0f;
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if (this->yaw_ideal >= 360.0f) {
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this->yaw_ideal -= 360.0f;
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}
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}
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} while ( phi_v0 == 0 && phi_s1 < 0xC);
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}
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if (this->position[1] < (this->unk1C[1] + -110.0f)) {
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this->velocity[1] = 1.0f;
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} else {
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this->velocity[1] = (f32) randi2(0, 0);
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}
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if (this->position[1] <= mapModel_getFloorY(this->position)) {
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this->velocity[0] = 3.0f;
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}
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return TRUE;
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}
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void chBat_dieCollision(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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ChBatLocal *local = (ChBatLocal *)&this->local;
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chBat_fall(this);
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local->cooldown = 0.0f;
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this->marker->collidable = FALSE;
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FUNC_8030E8B4(SFX_115_BUZZBOMB_DEATH, 1.3f, 26000, this->position, 1250, 2500);
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}
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void chBat_attackCollision(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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ChBatLocal *local = (ChBatLocal *)&this->local;
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local->cooldown = 0.8f;
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}
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void chbat_update(Actor *this){
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f32 dt = time_getDelta();
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ChBatLocal *local = (ChBatLocal *)&this->local;
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f32 sp34;
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if(!this->initialized){
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this->initialized = TRUE;
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marker_setCollisionScripts(this->marker, NULL, chBat_attackCollision, chBat_dieCollision);
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this->unk38_0 = FALSE;
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this->actor_specific_1_f = 0.0f;
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this->velocity_x = 0.0f;
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TUPLE_COPY(this->unk1C, this->position); // set roost position
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local->roost_yaw = this->yaw;
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}
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if(local->cooldown <= 0.0){
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local->cooldown = 0.0f;
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}else{//L80360910
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local->cooldown -= dt;
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return;
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}
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switch(this->state){
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case CH_BAT_STATE_ROOSTING: //L80360918
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if(chbat_nearPlayer(this)){
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chbat_exitRoost(this);
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}
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break;
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case CH_BAT_STATE_EXIT_ROOST: //L80360938
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if( 0.98 < animctrl_getAnimTimer(this->animctrl)
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|| !func_8035FD28(this)
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){
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chbat_chase(this);
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}
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break;
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case CH_BAT_STATE_CHASE: //L8036097C
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animctrl_setDuration(this->animctrl, 1.2 - this->velocity_y);
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if(!chbat_nearPlayer(this)){
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chbat_roam(this);
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}
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else if(!func_803604E8(this)){
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chbat_roam(this);
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this->unk38_31 = 0x3C;
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}
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else{
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if(!(globalTimer_getTime() & 0xf)){
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if(randf() < 0.35){
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FUNC_8030E8B4(SFX_419_UNKNOWN, 1.0f, 28000, this->position, 1250, 2500);
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}
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}
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}//L80360A40
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if(actor_animationIsAt(this, 0.5f)){
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func_8030E878(SFX_2_CLAW_SWIPE, randf2(1.0f, 1.2f), 10000, this->position, 833.0f, 2500.0f);
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}
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break;
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case CH_BAT_STATE_ROAM: //L80360A9C
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if(chbat_nearPlayer(this)){
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chbat_chase(this);
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} else if(chbat_isWithinHorzontalRadiusOfHome(this, 20)){
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chbat_flyHome(this);
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} else{
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chbat_updateRoam(this);
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}//L80360AE8
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|
||||
if(actor_animationIsAt(this, 0.5f)){
|
||||
func_8030E878(SFX_2_CLAW_SWIPE, randf2(1.0f, 1.2f), 10000, this->position, 833.0f, 2500.0f);
|
||||
}
|
||||
break;
|
||||
case CH_BAT_STATE_FLY_HOME: //L80360B3C
|
||||
if(chbat_nearPlayer(this)){
|
||||
chbat_chase(this);
|
||||
} else if(chbat_nearHome(this, 1)){
|
||||
chbat_enterRoost(this);
|
||||
} else{
|
||||
func_80328FB0(this, 5.0f);
|
||||
chBat_updateHeight(this, this->unk1C_y, 2.0f);
|
||||
chbat_updateRollTowardsZero(this);
|
||||
}
|
||||
|
||||
if(actor_animationIsAt(this, 0.5f)){
|
||||
func_8030E878(SFX_2_CLAW_SWIPE, randf2(1.0f, 1.2f), 10000, this->position, 833.0f, 2500.0f);
|
||||
}
|
||||
break;
|
||||
case CH_BAT_STATE_ENTER_ROOST:
|
||||
if(animctrl_getAnimTimer(this->animctrl) < 0.01){
|
||||
chbat_roost(this);
|
||||
}
|
||||
break;
|
||||
case CH_BAT_STATE_FALL: //L80360C28
|
||||
sp34 = time_getDelta();
|
||||
func_8032CA80(this, this->unk38_0 ? 0x13 : 0x4);
|
||||
if(func_8035FC98(this, this->velocity_x * sp34)){
|
||||
this->position_y = mapModel_getFloorY(this->position);
|
||||
subaddie_set_state_with_direction(this, CH_BAT_STATE_DIE, 0.01f, 1);
|
||||
actor_playAnimationOnce(this);
|
||||
func_8030E6A4(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200);
|
||||
}
|
||||
else{//L80360CC4
|
||||
this->position_y += this->velocity_x * sp34;
|
||||
this->velocity_x -= 1600.0f * sp34;
|
||||
}
|
||||
break;
|
||||
case CH_BAT_STATE_DIE: //L80360CF0
|
||||
if(actor_animationIsAt(this, 0.3f)){
|
||||
func_80326310(this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user