progress definining core1 .data & .rodata sections
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@@ -14,8 +14,8 @@ void func_8024A85C(s32 buffer_indx);
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extern u16 D_803A5D00[2][0xF660]; //framebuffer
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extern s32 D_80276588; //framebuffer width
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extern s32 D_8027658C; //framebuffer height
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extern s32 framebuffer_width; //framebuffer width
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extern s32 framebuffer_height; //framebuffer height
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/* .bss */
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s32 D_802806E0;
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@@ -70,12 +70,12 @@ void draw_sprite_ci4(s32 x, s32 y, BKSprite *sprite, s32 frame, s32 alpha_enable
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indx1 = ((*tmem) >> 4) & 0xF;
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indx2 = *tmem & 0xF;
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fb_x = (chunk->x + x) + ix;
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if ((0 <= fb_x) && (fb_x < D_80276588))
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if ((0 <= fb_x) && (fb_x < framebuffer_width))
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{
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fb_y = (chunk->y + y) + iy;
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if ((fb_y >= 0) && (fb_y < D_8027658C))
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if ((fb_y >= 0) && (fb_y < framebuffer_height))
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{
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pxl_ptr = (framebuffer + fb_x) + (fb_y * D_80276588);
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pxl_ptr = (framebuffer + fb_x) + (fb_y * framebuffer_width);
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color1 = palette[indx1];
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if (color1 & 1) {
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*pxl_ptr = color1;
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@@ -141,12 +141,12 @@ void draw_sprite_ci8(s32 x, s32 y, BKSprite *sprite, s32 frame, s32 alpha_enable
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for (iy = 0; iy < chunk->h; iy++){
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for (ix = 0; ix < chunk->w; ix++){
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fb_x = (chunk->x + x) + ix;
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if ((0 <= fb_x) && (fb_x < D_80276588))
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if ((0 <= fb_x) && (fb_x < framebuffer_width))
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{
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fb_y = (chunk->y + y) + iy;
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if ((fb_y >= 0) && (fb_y < D_8027658C))
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if ((fb_y >= 0) && (fb_y < framebuffer_height))
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{
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pxl_ptr = (framebuffer + fb_x) + (fb_y * D_80276588);
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pxl_ptr = (framebuffer + fb_x) + (fb_y * framebuffer_width);
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if (palette[*tmem] & 1){
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*pxl_ptr = palette[*tmem];
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}
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@@ -197,10 +197,10 @@ void draw_sprite_rgba16(s32 x, s32 y, BKSprite *sprite, s32 frame, bool alpha_en
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for(txtr_y = 0; txtr_y < chunk_ptr->h; txtr_y++) {
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for(txtr_x = 0; txtr_x < chunk_ptr->w; txtr_x++) {
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fb_x = chunk_ptr->x + x + txtr_x;
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if ((fb_x >= 0) && (fb_x < D_80276588)) {
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if ((fb_x >= 0) && (fb_x < framebuffer_width)) {
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fb_y = chunk_ptr->y + y + txtr_y;
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if ((fb_y >= 0) && (fb_y < D_8027658C)) {
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pxl_ptr = framebuffer_ptr + fb_x + (fb_y * D_80276588);
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if ((fb_y >= 0) && (fb_y < framebuffer_height)) {
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pxl_ptr = framebuffer_ptr + fb_x + (fb_y * framebuffer_width);
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rgba = *tmem;
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if (rgba & 1) {
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*pxl_ptr = rgba;
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@@ -244,12 +244,12 @@ void draw_sprite_i4(s32 x, s32 y, BKSprite *sprite, s32 frame, bool aplha_enable
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for(txtr_y = 0; txtr_y < chunk_ptr->h; txtr_y++) {
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for(txtr_x = 0; txtr_x < chunk_ptr->w; txtr_x += 2) {
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fb_x = chunk_ptr->x + x + txtr_x;
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if ((fb_x >= 0) && (fb_x < D_80276588)) {
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if ((fb_x >= 0) && (fb_x < framebuffer_width)) {
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fb_y = chunk_ptr->y + y + txtr_y;
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if ((fb_y >= 0) && (fb_y < D_8027658C)) {
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if ((fb_y >= 0) && (fb_y < framebuffer_height)) {
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p1 = (*tmem >> 4);
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p2 = (*tmem & 0xF);
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fb_pxl_ptr = framebuffer_ptr + fb_x + (fb_y * D_80276588);
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fb_pxl_ptr = framebuffer_ptr + fb_x + (fb_y * framebuffer_width);
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if (p1) {
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*fb_pxl_ptr = (p1 << 0xC) | (p1 << 0x7) | (p1 << 0x2) | 1;
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} else if (!aplha_enabled) {
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@@ -301,10 +301,10 @@ void draw_sprite_ia4(s32 x, s32 y, BKSprite *sprite, s32 frame, bool aplha_enabl
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for(txtr_y = 0; txtr_y < chunk_ptr->h; txtr_y++) {
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for(txtr_x = 0; txtr_x < chunk_ptr->w; txtr_x += 2) {
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fb_x = chunk_ptr->x + x + txtr_x;
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if ((fb_x >= 0) && (fb_x < D_80276588)) {
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if ((fb_x >= 0) && (fb_x < framebuffer_width)) {
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fb_y = chunk_ptr->y + y + txtr_y;
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if ((fb_y >= 0) && (fb_y < D_8027658C)) {
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fb_pxl_ptr = framebuffer_ptr + fb_x + (fb_y * D_80276588);\
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if ((fb_y >= 0) && (fb_y < framebuffer_height)) {
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fb_pxl_ptr = framebuffer_ptr + fb_x + (fb_y * framebuffer_width);\
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p1 = (*tmem >> 4);
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p2 = (*tmem & 0xF);
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p1_i = p1 & 0xE;
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@@ -358,10 +358,10 @@ void draw_sprite_i8(s32 x, s32 y, BKSprite *sprite, s32 frame, s32 alpha_enabled
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for(txtr_x = 0; txtr_x < chunk_ptr->w; txtr_x++){
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fb_x = chunk_ptr->x + x + txtr_x;
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if (fb_x >= 0) {
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if (fb_x < D_80276588) {
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if (fb_x < framebuffer_width) {
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fb_y = chunk_ptr->y + y + txtr_y;
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if ((fb_y >= 0) && (fb_y < D_8027658C)) {
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pixel_ptr = framebuffer_ptr + fb_x + fb_y * D_80276588;
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if ((fb_y >= 0) && (fb_y < framebuffer_height)) {
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pixel_ptr = framebuffer_ptr + fb_x + fb_y * framebuffer_width;
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intensity = (s32) *txtr_ptr >> 3;
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if (intensity != 0) {
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*pixel_ptr = (intensity << 0xB) | (intensity << 6) | (intensity << 1) | 1;
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@@ -406,10 +406,10 @@ void draw_sprite_ia8(s32 x, s32 y, BKSprite *sprite, s32 frame, bool alpha_enabl
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for(var_t3 = 0; var_t3 < chunk_ptr->h; var_t3++){
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for(var_a3 = 0; var_a3 < chunk_ptr->w; var_a3++) {
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fb_x = chunk_ptr->x + x + var_a3;
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if ((fb_x >= 0) && (fb_x < D_80276588)) {
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if ((fb_x >= 0) && (fb_x < framebuffer_width)) {
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fb_y = chunk_ptr->y + y + var_t3;
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if ((fb_y >= 0) && (fb_y < D_8027658C)) {
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temp_a1 = framebuffer_ptr + fb_x + fb_y * D_80276588;
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if ((fb_y >= 0) && (fb_y < framebuffer_height)) {
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temp_a1 = framebuffer_ptr + fb_x + fb_y * framebuffer_width;
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temp_a2 = *var_t2;
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if (IA8_A(temp_a2)) {
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*temp_a1 = I4_2_RGBA16(IA8_I(temp_a2), 1);
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@@ -469,13 +469,13 @@ void draw_sprite_rgba32(s32 x, s32 y, BKSprite *sprite, s32 frame, s32 alpha_ena
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for (ix = 0; ix < chunk_ptr->w; ix++)
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{
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fb_x = (chunk_ptr->x + x) + ix;
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if ((fb_x >= 0) && (fb_x < D_80276588))
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if ((fb_x >= 0) && (fb_x < framebuffer_width))
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{
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fb_y = (chunk_ptr->y + y) + iy;
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if ((fb_y >= 0) && (fb_y < D_8027658C))
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if ((fb_y >= 0) && (fb_y < framebuffer_height))
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{
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txtr_value = *tmem;
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pxl_ptr = (framebuffer + fb_x) + (fb_y * D_80276588);
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pxl_ptr = (framebuffer + fb_x) + (fb_y * framebuffer_width);
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fb_value = (unsigned int) (*pxl_ptr);
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alpha = _SHIFTR(txtr_value, 0, 8);
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if (alpha) {//blend texture with existing pixel color
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@@ -515,7 +515,7 @@ void draw_texture_ci4(s32 x, s32 y, void *tmem, s32 w, s32 h, bool alpha_enabled
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palette_ptr = (u16*)tmem;
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pixel_ptr = (u8*)&palette_ptr[0x10];
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framebuffer_ptr = &D_803A5D00[D_802806EC][x + y * D_80276588];
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framebuffer_ptr = &D_803A5D00[D_802806EC][x + y * framebuffer_width];
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for(iy = 0; iy < h; iy++){
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for(ix = 0; ix < w; ix++){
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icolor = (ix & 1)? pixel_ptr[ix/2 + (iy*w)/2] & 0xF
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@@ -523,7 +523,7 @@ void draw_texture_ci4(s32 x, s32 y, void *tmem, s32 w, s32 h, bool alpha_enabled
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*framebuffer_ptr = palette_ptr[icolor];
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framebuffer_ptr++;
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}
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framebuffer_ptr += (D_80276588 - w);
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framebuffer_ptr += (framebuffer_width - w);
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}
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}
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@@ -567,7 +567,7 @@ void func_80249DE0(s32 x, s32 y, s16 *arg2, s32 arg3, s32 arg4) {
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return;
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}
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//otherwise RGBA16
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framebuffer_ptr = &D_803A5D00[D_802806EC][x + y*D_80276588];
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framebuffer_ptr = &D_803A5D00[D_802806EC][x + y*framebuffer_width];
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for(iy = 0; iy < temp_v0->h; iy++){
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for(ix = 0; ix < temp_v0->w; ix++){
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temp_v1 = *texture_ptr;
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@@ -579,7 +579,7 @@ void func_80249DE0(s32 x, s32 y, s16 *arg2, s32 arg3, s32 arg4) {
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texture_ptr++;
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framebuffer_ptr++;
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}
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framebuffer_ptr += (D_80276588 - temp_v0->w);
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framebuffer_ptr += (framebuffer_width - temp_v0->w);
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}
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}
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@@ -591,14 +591,14 @@ void func_8024A284(s32 x, s32 y, s32 arg2, s32 arg3, s32 horz_spacing, s32 vert_
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s32 var_s2;
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s32 var_s3;
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for(var_s2 = 0; var_s2 < D_80276588; var_s2 += horz_spacing){
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for(var_s3 = 0; var_s3 < D_8027658C; var_s3++){
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for(var_s2 = 0; var_s2 < framebuffer_width; var_s2 += horz_spacing){
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for(var_s3 = 0; var_s3 < framebuffer_height; var_s3++){
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func_8024A3C8(x + var_s2, y + var_s3);
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}
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}
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for(var_s3 = 0; var_s3 < D_8027658C; var_s3 += vert_spacing) {
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for(var_s2 = 0; var_s2 < D_80276588; var_s2++){
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for(var_s3 = 0; var_s3 < framebuffer_height; var_s3 += vert_spacing) {
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for(var_s2 = 0; var_s2 < framebuffer_width; var_s2++){
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func_8024A3C8(x + var_s2, y + var_s3);
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}
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}
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@@ -609,8 +609,8 @@ void func_8024A3C8(s32 x, s32 y) {
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s32 temp_v0;
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if (x >= 0) {
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if ((x < D_80276588) && (y >= 0) && (y < D_8027658C)) {
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D_803A5D00[D_802806EC][x + y * D_80276588] = _SHIFTL(D_802806E0 >> 3, 11, 5) | _SHIFTL(D_802806E4 >> 3, 6, 5) | _SHIFTL(D_802806E8 >> 3, 1, 5) | _SHIFTL(1, 0, 1);
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if ((x < framebuffer_width) && (y >= 0) && (y < framebuffer_height)) {
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D_803A5D00[D_802806EC][x + y * framebuffer_width] = _SHIFTL(D_802806E0 >> 3, 11, 5) | _SHIFTL(D_802806E4 >> 3, 6, 5) | _SHIFTL(D_802806E8 >> 3, 1, 5) | _SHIFTL(1, 0, 1);
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}
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}
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}
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@@ -651,8 +651,8 @@ void func_8024A564(s32 x, s32 y, u16 *arg2, s32 arg3, s32 arg4, f32 arg5, f32 ar
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s16 *var_t0;
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s16 *var_t2;
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var_v0 = 0;
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var_v1 = D_80276588;
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var_t0 = &D_803A5D00[D_802806EC][x + (y * D_80276588)];
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var_v1 = framebuffer_width;
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var_t0 = &D_803A5D00[D_802806EC][x + (y * framebuffer_width)];
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new_var = (s32) (((f64) (256.0f / (new_var3 = arg6))) + 0.5);
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new_var2 = (s32) (((f64) (256.0f / arg5)) + 0.5);
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for (var_t1 = (arg4 * arg6) + 0.5; var_t1 != 0; var_t1--)
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@@ -667,7 +667,7 @@ void func_8024A564(s32 x, s32 y, u16 *arg2, s32 arg3, s32 arg4, f32 arg5, f32 ar
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var_t2++;
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}
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var_t0 += D_80276588;
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var_t0 += framebuffer_width;
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var_v0 += new_var;
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}
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