progress definining core1 .data & .rodata sections
This commit is contained in:
@@ -13,14 +13,14 @@ extern u8 D_803A5D00[2][0x1ecc0];
|
||||
void func_80253208(Gfx **gdl, s32 x, s32 y, s32 w, s32 h, void *color_buffer);
|
||||
|
||||
void func_80253190(Gfx **gdl){
|
||||
func_80253208(gdl, 0, 0, D_80276588, D_8027658C, D_803A5D00[func_8024BDA0()]);
|
||||
func_80253208(gdl, 0, 0, framebuffer_width, framebuffer_height, D_803A5D00[func_8024BDA0()]);
|
||||
}
|
||||
|
||||
void func_80253208(Gfx **gdl, s32 x, s32 y, s32 w, s32 h, void *color_buffer){
|
||||
if( D_80282FE0.unk0 != NULL && (getGameMode() != GAME_MODE_4_PAUSED || func_80335134())){
|
||||
//draw z_buffer
|
||||
gDPPipeSync((*gdl)++);
|
||||
gDPSetColorImage((*gdl)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, D_80276588, OS_K0_TO_PHYSICAL(D_80282FE0.unk0));
|
||||
gDPSetColorImage((*gdl)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, framebuffer_width, OS_K0_TO_PHYSICAL(D_80282FE0.unk0));
|
||||
gDPSetCycleType((*gdl)++, G_CYC_FILL);
|
||||
gDPSetRenderMode((*gdl)++, G_RM_NOOP, G_RM_NOOP2);
|
||||
gDPSetFillColor((*gdl)++, 0xFFFCFFFC);
|
||||
@@ -28,7 +28,7 @@ void func_80253208(Gfx **gdl, s32 x, s32 y, s32 w, s32 h, void *color_buffer){
|
||||
|
||||
//draw color_buffer
|
||||
gDPPipeSync((*gdl)++);
|
||||
gDPSetColorImage((*gdl)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, D_80276588, OS_K0_TO_PHYSICAL(color_buffer));
|
||||
gDPSetColorImage((*gdl)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, framebuffer_width, OS_K0_TO_PHYSICAL(color_buffer));
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user