document baeyes.c, bainput.c, and basfx.c
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@@ -34,7 +34,7 @@ void bsbflap_init(void) {
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miscFlag_set(MISC_FLAG_12_HAS_FLAPPED);
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batimer_set(0, 2.5f);
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D_8037D30C = sfxsource_createSfxsourceAndReturnIndex();
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func_80299BD4();
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basfx_80299BD4();
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D_8037D301 = 0;
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D_8037D308 = 0.0f;
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D_8037D300 = 0;
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@@ -179,7 +179,7 @@ void bsbflap_update(void){
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if(batimer_isZero(0))
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sp1c = BS_2F_FALL;
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if(should_beak_bust())
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if(bainput_should_beak_bust())
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sp1c = BS_F_BBUSTER;
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if(player_isStable()){
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