documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -48,7 +48,7 @@ Actor *func_80391FC0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
}
void func_80392014(Actor *this, enum sfx_e sfx_id, f32 arg2, f32 arg3, s32 arg4) {
if (mapSpecificFlags_get(0xA) || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)) {
if (mapSpecificFlags_get(0xA) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
arg4 = arg4 * 0.5;
}
if (mapSpecificFlags_get(5)) {
@@ -119,7 +119,7 @@ void func_8039217C(Actor *this) {
break;
case 5: //L803923C0
if (func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)) {
if (volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
subaddie_set_state(this, 8U);
break;
}