documented volatile flag functions and enums and some Actor struct members
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@@ -48,7 +48,7 @@ Actor *func_80391FC0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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}
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void func_80392014(Actor *this, enum sfx_e sfx_id, f32 arg2, f32 arg3, s32 arg4) {
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if (mapSpecificFlags_get(0xA) || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)) {
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if (mapSpecificFlags_get(0xA) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
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arg4 = arg4 * 0.5;
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}
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if (mapSpecificFlags_get(5)) {
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@@ -119,7 +119,7 @@ void func_8039217C(Actor *this) {
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break;
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case 5: //L803923C0
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if (func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)) {
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if (volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
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subaddie_set_state(this, 8U);
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break;
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}
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