documented volatile flag functions and enums and some Actor struct members
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@@ -131,7 +131,7 @@ void func_80390E28(Actor *this) {
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switch (this->state) {
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case 0:
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if( !func_8031A3BC() && (sp38 < 2) && (randf() < 0.1) && !mapSpecificFlags_get(0xA) && !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)) {
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if( !func_8031A3BC() && (sp38 < 2) && (randf() < 0.1) && !mapSpecificFlags_get(0xA) && !volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
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sp38++;
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mapSpecificFlags_setN(0, sp38, 2);
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func_80390D3C(this, (randf() < 0.5) ? 2 :1);
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