documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -131,7 +131,7 @@ void func_80390E28(Actor *this) {
switch (this->state) {
case 0:
if( !func_8031A3BC() && (sp38 < 2) && (randf() < 0.1) && !mapSpecificFlags_get(0xA) && !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)) {
if( !func_8031A3BC() && (sp38 < 2) && (randf() < 0.1) && !mapSpecificFlags_get(0xA) && !volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
sp38++;
mapSpecificFlags_setN(0, sp38, 2);
func_80390D3C(this, (randf() < 0.5) ? 2 :1);