documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -226,7 +226,7 @@ void func_8038F3B4(ActorMarker *marker, ActorMarker *other){
) return;
func_8038F084(marker);
switch(func_80320424(0x23, 3)){
switch(volatileFlag_getN(0x23, 3)){
case 1: //8038F41C
if(!fight_D_803928E0 && func_80311480(randi2(0, 5) + 0x10f2, 0, 0, 0, 0, 0))
fight_D_803928E0 = 1;