documented volatile flag functions and enums and some Actor struct members
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@@ -226,7 +226,7 @@ void func_8038F3B4(ActorMarker *marker, ActorMarker *other){
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) return;
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func_8038F084(marker);
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switch(func_80320424(0x23, 3)){
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switch(volatileFlag_getN(0x23, 3)){
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case 1: //8038F41C
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if(!fight_D_803928E0 && func_80311480(randi2(0, 5) + 0x10f2, 0, 0, 0, 0, 0))
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fight_D_803928E0 = 1;
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