documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -37,7 +37,7 @@ static SnackerCtlState __snackerctl_update_ttc(void){
f32 player_position[3];
_player_getPosition(player_position);
if(func_8028B470() || func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){ //(swimming || ???)
if(func_8028B470() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){ //(swimming || ???)
if(player_position[1] < 600.0f
&& !__snackerctl_player_within_distance(2478.0f, 4586.0f, 1750.0f) //within 1750 of sandcastle center
&& !__snackerctl_player_within_distance(-400.0, 2315.0f, 2000.0f) //within 2000 of blubber's ship center