documented volatile flag functions and enums and some Actor struct members
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@@ -37,7 +37,7 @@ static SnackerCtlState __snackerctl_update_ttc(void){
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f32 player_position[3];
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_player_getPosition(player_position);
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if(func_8028B470() || func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){ //(swimming || ???)
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if(func_8028B470() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){ //(swimming || ???)
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if(player_position[1] < 600.0f
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&& !__snackerctl_player_within_distance(2478.0f, 4586.0f, 1750.0f) //within 1750 of sandcastle center
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&& !__snackerctl_player_within_distance(-400.0, 2315.0f, 2000.0f) //within 2000 of blubber's ship center
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