documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -84,13 +84,13 @@ void levelSpecificFlags_clear(void){
}
void levelSpecificFlags_set(s32 index, s32 val){
setBitToArray(&D_80383320.unk8, index, val);
bitfield_set_bit(&D_80383320.unk8, index, val);
_levelSpecificFlags_updateCRC1();
_levelSpecificFlags_updateCRC2();
}
void levelSpecificFlags_setN(s32 index, s32 val, s32 n){
func_803201C8(&D_80383320.unk8, index, val, n);
bitfield_set_n_bits(&D_80383320.unk8, index, val, n);
_levelSpecificFlags_updateCRC1();
_levelSpecificFlags_updateCRC2();
}