documented volatile flag functions and enums and some Actor struct members
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@@ -990,7 +990,7 @@ void gczoombox_draw(GcZoombox *this, Gfx **gdl, Mtx ** mptr, void *vptr){
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|| ( getGameMode() != GAME_MODE_3_NORMAL
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&& getGameMode() != GAME_MODE_8_BOTTLES_BONUS
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&& getGameMode() != GAME_MODE_A_SNS_PICTURE
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&& !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE))
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&& !volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE))
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){//L80316C64
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func_80316764(this, 0);
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}
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