documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -990,7 +990,7 @@ void gczoombox_draw(GcZoombox *this, Gfx **gdl, Mtx ** mptr, void *vptr){
|| ( getGameMode() != GAME_MODE_3_NORMAL
&& getGameMode() != GAME_MODE_8_BOTTLES_BONUS
&& getGameMode() != GAME_MODE_A_SNS_PICTURE
&& !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE))
&& !volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE))
){//L80316C64
func_80316764(this, 0);
}