documented volatile flag functions and enums and some Actor struct members
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@@ -43,7 +43,7 @@ void func_8035F970(Actor *this){
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}
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void func_8035F99C(Actor *this){
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if(!func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
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subaddie_set_state_with_direction(this, 2, 0.01f, 1);
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actor_playAnimationOnce(this);
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this->unk28 = 5.0f;
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