documented volatile flag functions and enums and some Actor struct members
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@@ -286,8 +286,8 @@ void __overlay_bgs_release(void){ return; }
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void func_80322D38(void){
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if( map_get() == MAP_10_BGS_MR_VILE
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&& func_803203FC(2)
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&& func_803203FC(7)
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&& volatileFlag_get(VOLATILE_FLAG_2)
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&& volatileFlag_get(VOLATILE_FLAG_7_HAS_SEEN_VILE_FF_MINIGAME)
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){
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player_setTransformation(TRANSFORM_5_CROC);
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}
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