documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -286,8 +286,8 @@ void __overlay_bgs_release(void){ return; }
void func_80322D38(void){
if( map_get() == MAP_10_BGS_MR_VILE
&& func_803203FC(2)
&& func_803203FC(7)
&& volatileFlag_get(VOLATILE_FLAG_2)
&& volatileFlag_get(VOLATILE_FLAG_7_HAS_SEEN_VILE_FF_MINIGAME)
){
player_setTransformation(TRANSFORM_5_CROC);
}