documented volatile flag functions and enums and some Actor struct members
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@@ -9,8 +9,8 @@ extern s32 fileProgressFlag_get(s32);
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extern s32 fileProgressFlag_getN(s32 offset, s32 numBits);
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extern void func_8031FFAC(void);
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extern void fileProgressFlag_set(s32 index, s32 set);
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extern void func_8032048C(void);
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extern void func_803204E4(s32 arg0, s32 arg1);
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extern void volatileFlag_clear(void);
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extern void volatileFlag_set(s32 arg0, s32 arg1);
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extern void ml_vec3h_to_vec3f(f32 *, s32);
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extern NodeProp *func_80304ED0(void*, f32 *);
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extern void func_8031CD44(s32, s32, f32, f32, s32);
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@@ -299,7 +299,7 @@ void warp_gvEnterMatchingPyramid(s32 arg0, s32 arg1) {
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void warp_gvEnterWaterPyramidUpper(s32 arg0, s32 arg1) {
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func_80244C78(0);
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func_803204E4(0xAC, 1);
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volatileFlag_set(0xAC, 1);
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func_8031CC8C(arg0, 0x1502);
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}
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@@ -536,7 +536,7 @@ void func_8031DAA8(s32 arg0, s32 arg1) {
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void func_8031DAE0(s32 arg0, s32 arg1) {
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if (mapSpecificFlags_get(2) == 0) {
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func_803204E4(0xAD, 1);
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volatileFlag_set(0xAD, 1);
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func_80244C78(0);
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mapSpecificFlags_set(2, 1);
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func_8025A6EC(COMUSIC_3B_MINIGAME_VICTORY, 0x6D60);
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@@ -1498,7 +1498,7 @@ void func_8031FBA0(void) {
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jiggyscore_clearAll();
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honeycombscore_clear();
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mumboscore_clear();
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func_8032048C();
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volatileFlag_clear();
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func_802D6344();
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}
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