documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -9,8 +9,8 @@ extern s32 fileProgressFlag_get(s32);
extern s32 fileProgressFlag_getN(s32 offset, s32 numBits);
extern void func_8031FFAC(void);
extern void fileProgressFlag_set(s32 index, s32 set);
extern void func_8032048C(void);
extern void func_803204E4(s32 arg0, s32 arg1);
extern void volatileFlag_clear(void);
extern void volatileFlag_set(s32 arg0, s32 arg1);
extern void ml_vec3h_to_vec3f(f32 *, s32);
extern NodeProp *func_80304ED0(void*, f32 *);
extern void func_8031CD44(s32, s32, f32, f32, s32);
@@ -299,7 +299,7 @@ void warp_gvEnterMatchingPyramid(s32 arg0, s32 arg1) {
void warp_gvEnterWaterPyramidUpper(s32 arg0, s32 arg1) {
func_80244C78(0);
func_803204E4(0xAC, 1);
volatileFlag_set(0xAC, 1);
func_8031CC8C(arg0, 0x1502);
}
@@ -536,7 +536,7 @@ void func_8031DAA8(s32 arg0, s32 arg1) {
void func_8031DAE0(s32 arg0, s32 arg1) {
if (mapSpecificFlags_get(2) == 0) {
func_803204E4(0xAD, 1);
volatileFlag_set(0xAD, 1);
func_80244C78(0);
mapSpecificFlags_set(2, 1);
func_8025A6EC(COMUSIC_3B_MINIGAME_VICTORY, 0x6D60);
@@ -1498,7 +1498,7 @@ void func_8031FBA0(void) {
jiggyscore_clearAll();
honeycombscore_clear();
mumboscore_clear();
func_8032048C();
volatileFlag_clear();
func_802D6344();
}