documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -905,7 +905,7 @@ void sfx_play(enum sfx_e uid, f32 arg1, u32 sampleRate, f32 position[3], f32 min
__sfx_getPlayerPositionIfPresent(plyr_pos);
if( !(maxFadeDistance <= ml_distance_vec3f(plyr_pos, position))
&& levelSpecificFlags_validateCRC2()
&& func_80320240()
&& dummy_func_80320240()
){
sfxsource = func_8030D90C();
if(sfxsource){