documented volatile flag functions and enums and some Actor struct members
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@@ -905,7 +905,7 @@ void sfx_play(enum sfx_e uid, f32 arg1, u32 sampleRate, f32 position[3], f32 min
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__sfx_getPlayerPositionIfPresent(plyr_pos);
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if( !(maxFadeDistance <= ml_distance_vec3f(plyr_pos, position))
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&& levelSpecificFlags_validateCRC2()
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&& func_80320240()
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&& dummy_func_80320240()
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){
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sfxsource = func_8030D90C();
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if(sfxsource){
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