documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

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@@ -1265,7 +1265,7 @@ Actor * func_803055E0(enum actor_e arg0, s32 arg1[3], s32 arg2, s32 arg3, s32 ar
Actor *spawn_actor(enum actor_e arg0, s32 arg1[3], s32 arg2) {
s32 i;
arg0 = (!func_80320248()) ? (ACTOR_4_BIGBUTT) : (arg0);
arg0 = (!dummy_func_80320248()) ? (ACTOR_4_BIGBUTT) : (arg0);
for (i = 0; i < sSpawnableActorSize; i++) {
if (arg0 == sSpawnableActorList[i].infoPtr->actorId) {
return sSpawnableActorList[i].spawnFunc(arg1, arg2, ((0, sSpawnableActorList[i])).infoPtr, sSpawnableActorList[i].unk8);