documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -189,7 +189,7 @@ void func_8028E4B0(void) {
sp20 = exit_get();
D_8037BFB8 = 0;
player_setPosition(D_803636C0);
if (func_803203FC(0xE) || func_802D686C() || (sp20 == 0x65)){
if (volatileFlag_get(0xE) || func_802D686C() || (sp20 == 0x65)){
return;
}
if (sp20 == 0x63) {