documented volatile flag functions and enums and some Actor struct members
This commit is contained in:
@@ -189,7 +189,7 @@ void func_8028E4B0(void) {
|
||||
sp20 = exit_get();
|
||||
D_8037BFB8 = 0;
|
||||
player_setPosition(D_803636C0);
|
||||
if (func_803203FC(0xE) || func_802D686C() || (sp20 == 0x65)){
|
||||
if (volatileFlag_get(0xE) || func_802D686C() || (sp20 == 0x65)){
|
||||
return;
|
||||
}
|
||||
if (sp20 == 0x63) {
|
||||
|
Reference in New Issue
Block a user