documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -338,10 +338,10 @@ void func_802BC2CC(s32 arg0) {
f32 *sp20 = D_8037D918;
s32 sp1C;
if (func_803203FC(0xE) != 0) {
if (volatileFlag_get(0xE) != 0) {
func_80347A14(0);
}
if (func_80320454(0xE, 0) || func_802D686C() || (arg0 == 0x63) || !func_802BB720(arg0, D_8037D908, D_8037D918, &sp1C)) {
if (volatileFlag_getAndSet(0xE, 0) || func_802D686C() || (arg0 == 0x63) || !func_802BB720(arg0, D_8037D908, D_8037D918, &sp1C)) {
if (ncCameraType == CAMERA_TYPE_2_DYNAMIC) {
func_802BE794();
}