documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -336,7 +336,7 @@ void func_8029B85C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
}
void func_8029B890(void){
if(!fileProgressFlag_get(FILEPROG_A8_HAS_DIED) && !func_803203FC(2)){
if(!fileProgressFlag_get(FILEPROG_A8_HAS_DIED) && !volatileFlag_get(VOLATILE_FLAG_2)){
func_803114D0();
if(bs_getState() == 0x54){
func_8029B62C();