documented volatile flag functions and enums and some Actor struct members
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@@ -332,7 +332,7 @@ void chSnacker_spawn(void) {
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_player_getPosition(spawn_position);
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if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) != 0) {
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if (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) != 0) {
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nodeprop_getPosition(func_80304CAC(0x3CB, spawn_position), spawn_position);
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}
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else{
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@@ -372,7 +372,7 @@ void chSnacker_spawn(void) {
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marker_despawn(s_chSnacker_marker);
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return;
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}
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if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) == 0) {
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if (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) == 0) {
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func_8032BB88(snacker, 5000, 750);
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func_8024BD08(0);
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func_8025A6EC(COMUSIC_34_SNACKER_DANGER, 0);
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