documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -332,7 +332,7 @@ void chSnacker_spawn(void) {
_player_getPosition(spawn_position);
if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) != 0) {
if (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) != 0) {
nodeprop_getPosition(func_80304CAC(0x3CB, spawn_position), spawn_position);
}
else{
@@ -372,7 +372,7 @@ void chSnacker_spawn(void) {
marker_despawn(s_chSnacker_marker);
return;
}
if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) == 0) {
if (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) == 0) {
func_8032BB88(snacker, 5000, 750);
func_8024BD08(0);
func_8025A6EC(COMUSIC_34_SNACKER_DANGER, 0);