documented volatile flag functions and enums and some Actor struct members

This commit is contained in:
mariob92
2024-09-08 12:22:27 +02:00
parent 347c3edcdf
commit 615e2bda33
111 changed files with 584 additions and 549 deletions

View File

@@ -110,7 +110,7 @@ void chJinjo_update(Actor * this){
local->unk8 = (this->position_y < func_80309B24(this->position));
this->marker->collisionFunc = __chJinjo_802CDBA8;
marker_setFreeMethod(this->marker, __chJinjo_802CDD3C);
if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
marker_despawn(this->marker);
}
}//L802CDE24